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Searched refs:speedScale (Results 1 – 25 of 44) sorted by relevance

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/dports/net-p2p/vuze/vuze-5.7.4.0_2/org/gudy/azureus2/ui/swt/mainwindow/
H A DSelectableSpeedMenu.java340 SpeedScaleShell speedScale = new SpeedScaleShell() {
360 speedScale.setMaxValue(max);
361 speedScale.setMaxTextValue(9999999);
388 speedScale.addOption(
398 int value = speedScale.getValue();
473 speedScale.setMaxValue(max);
474 speedScale.setMaxTextValue(9999999);
475 speedScale.setParentShell(parentShell);
506 speedScale.addOption(speed, value);
513 speedScale.addOption(
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_flamethrower.c65 float speedScale; member
273 f->timeEnd = t + FLAME_LIFETIME * ( 1.0 / ( 0.5 + 0.5 * speedScale ) ); in CG_FireFlameChunks()
274 f->size = FLAME_START_SIZE * speedScale; in CG_FireFlameChunks()
287 f->speedScale = speedScale; in CG_FireFlameChunks()
342 f->timeEnd = cg.time + FLAME_LIFETIME * ( 1.0 / ( 0.5 + 0.5 * speedScale ) ); in CG_FireFlameChunks()
343 f->size = FLAME_START_SIZE * speedScale; in CG_FireFlameChunks()
344 f->sizeMax = FLAME_START_MAX_SIZE * speedScale; in CG_FireFlameChunks()
350 f->sizeRate = GET_FLAME_BLUE_SIZE_SPEED( f->sizeMax * speedScale ); in CG_FireFlameChunks()
355 f->velSpeed = FLAME_START_SPEED * ( 0.5 + 0.5 * speedScale ); in CG_FireFlameChunks()
359 f->speedScale = speedScale; in CG_FireFlameChunks()
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/dports/games/spring/spring_98.0/rts/Game/Camera/
H A DFreeController.cpp190 float speedScale = (dist / nomDist); in Update() local
191 speedScale = max(0.25f, min(16.0f, speedScale)); in Update()
192 const float delta = -vel.x * (ft * speedScale); in Update()
200 float speedScale = (dist / nomDist); in Update() local
201 speedScale = max(0.25f, min(16.0f, speedScale)); in Update()
202 const float delta = -vel.x * (ft * speedScale); in Update()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_flamethrower.c66 float speedScale; member
266 flameLife = FLAME_LIFETIME * ( 1.0 / ( 0.5 + 0.5 * speedScale ) ); in CG_FireFlameChunks()
304 f->sizeStart = f->size = FLAME_START_SIZE * speedScale; // * (firing ? 1.0 : 0.2); in CG_FireFlameChunks()
318 f->speedScale = speedScale; in CG_FireFlameChunks()
321 f->velSpeed = FLAME_START_SPEED * ( 0.3 + 0.7 * speedScale ); in CG_FireFlameChunks()
374 f->sizeStart = f->size = FLAME_START_SIZE * speedScale; in CG_FireFlameChunks()
375 f->sizeMax = FLAME_START_MAX_SIZE * ( 0.3 + 0.7 * speedScale ); in CG_FireFlameChunks()
381 f->sizeRate = GET_FLAME_BLUE_SIZE_SPEED( f->sizeMax * speedScale ); in CG_FireFlameChunks()
387 f->velSpeed = FLAME_START_SPEED * ( 0.3 + 0.7 * speedScale ); in CG_FireFlameChunks()
391 f->speedScale = speedScale; in CG_FireFlameChunks()
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/lib_ui/ui/paint/
H A Dblob.cpp55 void Blob::update(float level, float speedScale, float64 rate) { in update() argument
58 segment.progress += (_minSpeed + level * _maxSpeed * speedScale) in update()
156 void RadialBlob::update(float level, float speedScale, float64 rate) { in update() argument
158 Blob::update(level, speedScale, rate); in update()
H A Dblob.h23 void update(float level, float speedScale, float64 rate);
62 void update(float level, float speedScale, float64 rate);
H A Dblobs.h23 float speedScale = 0; member
H A Dblobs_linear.h23 float speedScale = 0; member
H A Dblobs.cpp104 _blobDatas[i].speedScale, in updateLevel()
H A Dblobs_linear.cpp108 data.speedScale, in updateLevel()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_think.c347 if ( bi.actionflags & ACTION_CROUCH && cs->speedScale < 1.0 ) { in AICast_UpdateInput()
348 cs->speedScale = 1.0; in AICast_UpdateInput()
353 if ( cs->speedScale > ( cs->attributes[WALKING_SPEED] / cs->attributes[RUNNING_SPEED] ) ) { in AICast_UpdateInput()
354 cs->speedScale = ( cs->attributes[WALKING_SPEED] / cs->attributes[RUNNING_SPEED] ); in AICast_UpdateInput()
358 if ( cs->speedScale < 0.25 ) { in AICast_UpdateInput()
359 cs->speedScale = 0.25; in AICast_UpdateInput()
361 if ( cs->speedScale > 1.2 ) { in AICast_UpdateInput()
362 cs->speedScale = 1.2; in AICast_UpdateInput()
365 speed = cs->speedScale * cs->attributes[RUNNING_SPEED]; in AICast_UpdateInput()
570 cs->speedScale = 1.0; // reset each frame, set if required in AICast_Think()
H A Dai_cast_funcs.c1728 cs->speedScale = 1.5; in AIFunc_BattleRoll()
1837 cs->speedScale = 1.5; in AIFunc_FlipMove()
2058 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, chaseDist ); in AIFunc_BattleHunt()
2231 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 0 ); in AIFunc_BattleAmbush()
2694 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, chaseDist ); in AIFunc_BattleChase()
2703 if ( ideal < cs->speedScale ) { in AIFunc_BattleChase()
2704 cs->speedScale = ideal; in AIFunc_BattleChase()
2757 cs->speedScale = 120.0 * cs->attributes[RUNNING_SPEED]; in AIFunc_BattleChase()
2953 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 0 ); in AIFunc_AvoidDanger()
3191 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 0 ); in AIFunc_BattleTakeCover()
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H A Dai_cast_func_boss1.c209 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 8 ); in AIFunc_FZombie_LightningAttack()
251 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 32 ); in AIFunc_FZombie_LightningAttack()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_think.c369 if ( bi.actionflags & ACTION_CROUCH && cs->speedScale < 1.0 ) { in AICast_UpdateInput()
370 cs->speedScale = 1.0; in AICast_UpdateInput()
375 if ( cs->speedScale > ( cs->attributes[WALKING_SPEED] / cs->attributes[RUNNING_SPEED] ) ) { in AICast_UpdateInput()
376 cs->speedScale = ( cs->attributes[WALKING_SPEED] / cs->attributes[RUNNING_SPEED] ); in AICast_UpdateInput()
380 if ( cs->speedScale < 0.25 ) { in AICast_UpdateInput()
381 cs->speedScale = 0.25; in AICast_UpdateInput()
383 if ( cs->speedScale > 1.2 ) { in AICast_UpdateInput()
384 cs->speedScale = 1.2; in AICast_UpdateInput()
387 speed = cs->speedScale * cs->attributes[RUNNING_SPEED]; in AICast_UpdateInput()
627 cs->speedScale = 1.0; // reset each frame, set if required in AICast_Think()
H A Dai_cast_funcs.c1942 cs->speedScale = 1.5; in AIFunc_BattleRoll()
2056 cs->speedScale = 1.5; in AIFunc_FlipMove()
2271 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, chaseDist ); in AIFunc_BattleHunt()
2464 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 0 ); in AIFunc_BattleAmbush()
2966 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, chaseDist ); in AIFunc_BattleChase()
2975 if ( ideal < cs->speedScale ) { in AIFunc_BattleChase()
2976 cs->speedScale = ideal; in AIFunc_BattleChase()
3031 cs->speedScale = 120.0 * cs->attributes[RUNNING_SPEED]; in AIFunc_BattleChase()
3227 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 0 ); in AIFunc_AvoidDanger()
3491 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 0 ); in AIFunc_BattleTakeCover()
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/history/view/controls/
H A Dhistory_view_voice_record_button.cpp32 .speedScale = 1., in Blobs()
41 .speedScale = 1., in Blobs()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_players.c916 …void CG_RunPlayerLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, float speedScale ) in CG_RunPlayerLerpFrame() argument
952 f *= speedScale; // adjust for haste, etc in CG_RunPlayerLerpFrame()
1028 float speedScale = 1.0f; in CG_PlayerAnimation() local
1042 CG_RunPlayerLerpFrame( ci, &cent->pe.legs, LEGS_TURN, speedScale ); in CG_PlayerAnimation()
1044 CG_RunPlayerLerpFrame( ci, &cent->pe.legs, cent->currentState.legsAnim, speedScale ); in CG_PlayerAnimation()
1050 CG_RunPlayerLerpFrame( ci, &cent->pe.torso, cent->currentState.torsoAnim, speedScale ); in CG_PlayerAnimation()
1068 float speedScale = 1.0f; in CG_PlayerNonSegAnimation() local
1082 CG_RunPlayerLerpFrame( ci, &cent->pe.nonseg, NSPA_TURN, speedScale ); in CG_PlayerNonSegAnimation()
1084 CG_RunPlayerLerpFrame( ci, &cent->pe.nonseg, cent->currentState.legsAnim, speedScale ); in CG_PlayerNonSegAnimation()
/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/ui/chat/
H A Dgroup_call_userpics.cpp36 .speedScale = 1., in Blobs()
44 .speedScale = 1., in Blobs()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_players.c1128 static void CG_RunLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, float speedScale in CG_RunLerpFrame() argument
1160 f *= speedScale; // adjust for haste, etc in CG_RunLerpFrame()
1232 float speedScale; in CG_PlayerAnimation() local
1242 speedScale = 1.5; in CG_PlayerAnimation()
1244 speedScale = 1; in CG_PlayerAnimation()
1251 CG_RunLerpFrame( ci, &cent->pe.legs, LEGS_TURN, speedScale ); in CG_PlayerAnimation()
1253 CG_RunLerpFrame( ci, &cent->pe.legs, cent->currentState.legsAnim, speedScale ); in CG_PlayerAnimation()
1260 CG_RunLerpFrame( ci, &cent->pe.torso, cent->currentState.torsoAnim, speedScale ); in CG_PlayerAnimation()
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_players.c1128 static void CG_RunLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, float speedScale in CG_RunLerpFrame() argument
1160 f *= speedScale; // adjust for haste, etc in CG_RunLerpFrame()
1232 float speedScale; in CG_PlayerAnimation() local
1242 speedScale = 1.5; in CG_PlayerAnimation()
1244 speedScale = 1; in CG_PlayerAnimation()
1251 CG_RunLerpFrame( ci, &cent->pe.legs, LEGS_TURN, speedScale ); in CG_PlayerAnimation()
1253 CG_RunLerpFrame( ci, &cent->pe.legs, cent->currentState.legsAnim, speedScale ); in CG_PlayerAnimation()
1260 CG_RunLerpFrame( ci, &cent->pe.torso, cent->currentState.torsoAnim, speedScale ); in CG_PlayerAnimation()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_players.c1128 static void CG_RunLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, float speedScale in CG_RunLerpFrame() argument
1160 f *= speedScale; // adjust for haste, etc in CG_RunLerpFrame()
1232 float speedScale; in CG_PlayerAnimation() local
1242 speedScale = 1.5; in CG_PlayerAnimation()
1244 speedScale = 1; in CG_PlayerAnimation()
1251 CG_RunLerpFrame( ci, &cent->pe.legs, LEGS_TURN, speedScale ); in CG_PlayerAnimation()
1253 CG_RunLerpFrame( ci, &cent->pe.legs, cent->currentState.legsAnim, speedScale ); in CG_PlayerAnimation()
1260 CG_RunLerpFrame( ci, &cent->pe.torso, cent->currentState.torsoAnim, speedScale ); in CG_PlayerAnimation()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_players.c1128 static void CG_RunLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, float speedScale in CG_RunLerpFrame() argument
1160 f *= speedScale; // adjust for haste, etc in CG_RunLerpFrame()
1232 float speedScale; in CG_PlayerAnimation() local
1242 speedScale = 1.5; in CG_PlayerAnimation()
1244 speedScale = 1; in CG_PlayerAnimation()
1251 CG_RunLerpFrame( ci, &cent->pe.legs, LEGS_TURN, speedScale ); in CG_PlayerAnimation()
1253 CG_RunLerpFrame( ci, &cent->pe.legs, cent->currentState.legsAnim, speedScale ); in CG_PlayerAnimation()
1260 CG_RunLerpFrame( ci, &cent->pe.torso, cent->currentState.torsoAnim, speedScale ); in CG_PlayerAnimation()
/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/calls/
H A Dcalls_top_bar.cpp81 .speedScale = .3, in LinearBlobs()
89 .speedScale = .7, in LinearBlobs()
97 .speedScale = .7, in LinearBlobs()
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dmotion.cpp2393 speedScale = 2; in walkAction() local
2420 speedScale = 4; in walkAction()
2438 speedScale = 2; in walkAction()
2442 speedScale = 1; in walkAction()
2458 speedScale = 1; in walkAction()
2635 if (checkWalk(rightDir, speedScale, height, newPos)) { in walkAction()
2641 if (checkWalk(leftDir, speedScale, height, newPos)) { in walkAction()
2654 && checkWalk(dirUpRight, speedScale, 0, newPos)) { in walkAction()
2658 && checkWalk(dirDownLeft, speedScale, 0, newPos)) { in walkAction()
2662 && checkWalk(dirUpLeft, speedScale, 0, newPos)) { in walkAction()
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/calls/group/
H A Dcalls_group_members_row.cpp45 .speedScale = 1., in RowBlobs()
53 .speedScale = 1., in RowBlobs()

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