/dports/net-p2p/vuze/vuze-5.7.4.0_2/org/gudy/azureus2/ui/swt/mainwindow/ |
H A D | SelectableSpeedMenu.java | 340 SpeedScaleShell speedScale = new SpeedScaleShell() { 360 speedScale.setMaxValue(max); 361 speedScale.setMaxTextValue(9999999); 388 speedScale.addOption( 398 int value = speedScale.getValue(); 473 speedScale.setMaxValue(max); 474 speedScale.setMaxTextValue(9999999); 475 speedScale.setParentShell(parentShell); 506 speedScale.addOption(speed, value); 513 speedScale.addOption( [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_flamethrower.c | 65 float speedScale; member 273 f->timeEnd = t + FLAME_LIFETIME * ( 1.0 / ( 0.5 + 0.5 * speedScale ) ); in CG_FireFlameChunks() 274 f->size = FLAME_START_SIZE * speedScale; in CG_FireFlameChunks() 287 f->speedScale = speedScale; in CG_FireFlameChunks() 342 f->timeEnd = cg.time + FLAME_LIFETIME * ( 1.0 / ( 0.5 + 0.5 * speedScale ) ); in CG_FireFlameChunks() 343 f->size = FLAME_START_SIZE * speedScale; in CG_FireFlameChunks() 344 f->sizeMax = FLAME_START_MAX_SIZE * speedScale; in CG_FireFlameChunks() 350 f->sizeRate = GET_FLAME_BLUE_SIZE_SPEED( f->sizeMax * speedScale ); in CG_FireFlameChunks() 355 f->velSpeed = FLAME_START_SPEED * ( 0.5 + 0.5 * speedScale ); in CG_FireFlameChunks() 359 f->speedScale = speedScale; in CG_FireFlameChunks() [all …]
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/dports/games/spring/spring_98.0/rts/Game/Camera/ |
H A D | FreeController.cpp | 190 float speedScale = (dist / nomDist); in Update() local 191 speedScale = max(0.25f, min(16.0f, speedScale)); in Update() 192 const float delta = -vel.x * (ft * speedScale); in Update() 200 float speedScale = (dist / nomDist); in Update() local 201 speedScale = max(0.25f, min(16.0f, speedScale)); in Update() 202 const float delta = -vel.x * (ft * speedScale); in Update()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_flamethrower.c | 66 float speedScale; member 266 flameLife = FLAME_LIFETIME * ( 1.0 / ( 0.5 + 0.5 * speedScale ) ); in CG_FireFlameChunks() 304 f->sizeStart = f->size = FLAME_START_SIZE * speedScale; // * (firing ? 1.0 : 0.2); in CG_FireFlameChunks() 318 f->speedScale = speedScale; in CG_FireFlameChunks() 321 f->velSpeed = FLAME_START_SPEED * ( 0.3 + 0.7 * speedScale ); in CG_FireFlameChunks() 374 f->sizeStart = f->size = FLAME_START_SIZE * speedScale; in CG_FireFlameChunks() 375 f->sizeMax = FLAME_START_MAX_SIZE * ( 0.3 + 0.7 * speedScale ); in CG_FireFlameChunks() 381 f->sizeRate = GET_FLAME_BLUE_SIZE_SPEED( f->sizeMax * speedScale ); in CG_FireFlameChunks() 387 f->velSpeed = FLAME_START_SPEED * ( 0.3 + 0.7 * speedScale ); in CG_FireFlameChunks() 391 f->speedScale = speedScale; in CG_FireFlameChunks() [all …]
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/lib_ui/ui/paint/ |
H A D | blob.cpp | 55 void Blob::update(float level, float speedScale, float64 rate) { in update() argument 58 segment.progress += (_minSpeed + level * _maxSpeed * speedScale) in update() 156 void RadialBlob::update(float level, float speedScale, float64 rate) { in update() argument 158 Blob::update(level, speedScale, rate); in update()
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H A D | blob.h | 23 void update(float level, float speedScale, float64 rate); 62 void update(float level, float speedScale, float64 rate);
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H A D | blobs.h | 23 float speedScale = 0; member
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H A D | blobs_linear.h | 23 float speedScale = 0; member
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H A D | blobs.cpp | 104 _blobDatas[i].speedScale, in updateLevel()
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H A D | blobs_linear.cpp | 108 data.speedScale, in updateLevel()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_think.c | 347 if ( bi.actionflags & ACTION_CROUCH && cs->speedScale < 1.0 ) { in AICast_UpdateInput() 348 cs->speedScale = 1.0; in AICast_UpdateInput() 353 if ( cs->speedScale > ( cs->attributes[WALKING_SPEED] / cs->attributes[RUNNING_SPEED] ) ) { in AICast_UpdateInput() 354 cs->speedScale = ( cs->attributes[WALKING_SPEED] / cs->attributes[RUNNING_SPEED] ); in AICast_UpdateInput() 358 if ( cs->speedScale < 0.25 ) { in AICast_UpdateInput() 359 cs->speedScale = 0.25; in AICast_UpdateInput() 361 if ( cs->speedScale > 1.2 ) { in AICast_UpdateInput() 362 cs->speedScale = 1.2; in AICast_UpdateInput() 365 speed = cs->speedScale * cs->attributes[RUNNING_SPEED]; in AICast_UpdateInput() 570 cs->speedScale = 1.0; // reset each frame, set if required in AICast_Think()
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H A D | ai_cast_funcs.c | 1728 cs->speedScale = 1.5; in AIFunc_BattleRoll() 1837 cs->speedScale = 1.5; in AIFunc_FlipMove() 2058 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, chaseDist ); in AIFunc_BattleHunt() 2231 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 0 ); in AIFunc_BattleAmbush() 2694 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, chaseDist ); in AIFunc_BattleChase() 2703 if ( ideal < cs->speedScale ) { in AIFunc_BattleChase() 2704 cs->speedScale = ideal; in AIFunc_BattleChase() 2757 cs->speedScale = 120.0 * cs->attributes[RUNNING_SPEED]; in AIFunc_BattleChase() 2953 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 0 ); in AIFunc_AvoidDanger() 3191 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 0 ); in AIFunc_BattleTakeCover() [all …]
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H A D | ai_cast_func_boss1.c | 209 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 8 ); in AIFunc_FZombie_LightningAttack() 251 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 32 ); in AIFunc_FZombie_LightningAttack()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_think.c | 369 if ( bi.actionflags & ACTION_CROUCH && cs->speedScale < 1.0 ) { in AICast_UpdateInput() 370 cs->speedScale = 1.0; in AICast_UpdateInput() 375 if ( cs->speedScale > ( cs->attributes[WALKING_SPEED] / cs->attributes[RUNNING_SPEED] ) ) { in AICast_UpdateInput() 376 cs->speedScale = ( cs->attributes[WALKING_SPEED] / cs->attributes[RUNNING_SPEED] ); in AICast_UpdateInput() 380 if ( cs->speedScale < 0.25 ) { in AICast_UpdateInput() 381 cs->speedScale = 0.25; in AICast_UpdateInput() 383 if ( cs->speedScale > 1.2 ) { in AICast_UpdateInput() 384 cs->speedScale = 1.2; in AICast_UpdateInput() 387 speed = cs->speedScale * cs->attributes[RUNNING_SPEED]; in AICast_UpdateInput() 627 cs->speedScale = 1.0; // reset each frame, set if required in AICast_Think()
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H A D | ai_cast_funcs.c | 1942 cs->speedScale = 1.5; in AIFunc_BattleRoll() 2056 cs->speedScale = 1.5; in AIFunc_FlipMove() 2271 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, chaseDist ); in AIFunc_BattleHunt() 2464 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 0 ); in AIFunc_BattleAmbush() 2966 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, chaseDist ); in AIFunc_BattleChase() 2975 if ( ideal < cs->speedScale ) { in AIFunc_BattleChase() 2976 cs->speedScale = ideal; in AIFunc_BattleChase() 3031 cs->speedScale = 120.0 * cs->attributes[RUNNING_SPEED]; in AIFunc_BattleChase() 3227 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 0 ); in AIFunc_AvoidDanger() 3491 cs->speedScale = AICast_SpeedScaleForDistance( cs, dist, 0 ); in AIFunc_BattleTakeCover() [all …]
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/history/view/controls/ |
H A D | history_view_voice_record_button.cpp | 32 .speedScale = 1., in Blobs() 41 .speedScale = 1., in Blobs()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_players.c | 916 …void CG_RunPlayerLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, float speedScale ) in CG_RunPlayerLerpFrame() argument 952 f *= speedScale; // adjust for haste, etc in CG_RunPlayerLerpFrame() 1028 float speedScale = 1.0f; in CG_PlayerAnimation() local 1042 CG_RunPlayerLerpFrame( ci, ¢->pe.legs, LEGS_TURN, speedScale ); in CG_PlayerAnimation() 1044 CG_RunPlayerLerpFrame( ci, ¢->pe.legs, cent->currentState.legsAnim, speedScale ); in CG_PlayerAnimation() 1050 CG_RunPlayerLerpFrame( ci, ¢->pe.torso, cent->currentState.torsoAnim, speedScale ); in CG_PlayerAnimation() 1068 float speedScale = 1.0f; in CG_PlayerNonSegAnimation() local 1082 CG_RunPlayerLerpFrame( ci, ¢->pe.nonseg, NSPA_TURN, speedScale ); in CG_PlayerNonSegAnimation() 1084 CG_RunPlayerLerpFrame( ci, ¢->pe.nonseg, cent->currentState.legsAnim, speedScale ); in CG_PlayerNonSegAnimation()
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/ui/chat/ |
H A D | group_call_userpics.cpp | 36 .speedScale = 1., in Blobs() 44 .speedScale = 1., in Blobs()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_players.c | 1128 static void CG_RunLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, float speedScale … in CG_RunLerpFrame() argument 1160 f *= speedScale; // adjust for haste, etc in CG_RunLerpFrame() 1232 float speedScale; in CG_PlayerAnimation() local 1242 speedScale = 1.5; in CG_PlayerAnimation() 1244 speedScale = 1; in CG_PlayerAnimation() 1251 CG_RunLerpFrame( ci, ¢->pe.legs, LEGS_TURN, speedScale ); in CG_PlayerAnimation() 1253 CG_RunLerpFrame( ci, ¢->pe.legs, cent->currentState.legsAnim, speedScale ); in CG_PlayerAnimation() 1260 CG_RunLerpFrame( ci, ¢->pe.torso, cent->currentState.torsoAnim, speedScale ); in CG_PlayerAnimation()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_players.c | 1128 static void CG_RunLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, float speedScale … in CG_RunLerpFrame() argument 1160 f *= speedScale; // adjust for haste, etc in CG_RunLerpFrame() 1232 float speedScale; in CG_PlayerAnimation() local 1242 speedScale = 1.5; in CG_PlayerAnimation() 1244 speedScale = 1; in CG_PlayerAnimation() 1251 CG_RunLerpFrame( ci, ¢->pe.legs, LEGS_TURN, speedScale ); in CG_PlayerAnimation() 1253 CG_RunLerpFrame( ci, ¢->pe.legs, cent->currentState.legsAnim, speedScale ); in CG_PlayerAnimation() 1260 CG_RunLerpFrame( ci, ¢->pe.torso, cent->currentState.torsoAnim, speedScale ); in CG_PlayerAnimation()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_players.c | 1128 static void CG_RunLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, float speedScale … in CG_RunLerpFrame() argument 1160 f *= speedScale; // adjust for haste, etc in CG_RunLerpFrame() 1232 float speedScale; in CG_PlayerAnimation() local 1242 speedScale = 1.5; in CG_PlayerAnimation() 1244 speedScale = 1; in CG_PlayerAnimation() 1251 CG_RunLerpFrame( ci, ¢->pe.legs, LEGS_TURN, speedScale ); in CG_PlayerAnimation() 1253 CG_RunLerpFrame( ci, ¢->pe.legs, cent->currentState.legsAnim, speedScale ); in CG_PlayerAnimation() 1260 CG_RunLerpFrame( ci, ¢->pe.torso, cent->currentState.torsoAnim, speedScale ); in CG_PlayerAnimation()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_players.c | 1128 static void CG_RunLerpFrame( clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, float speedScale … in CG_RunLerpFrame() argument 1160 f *= speedScale; // adjust for haste, etc in CG_RunLerpFrame() 1232 float speedScale; in CG_PlayerAnimation() local 1242 speedScale = 1.5; in CG_PlayerAnimation() 1244 speedScale = 1; in CG_PlayerAnimation() 1251 CG_RunLerpFrame( ci, ¢->pe.legs, LEGS_TURN, speedScale ); in CG_PlayerAnimation() 1253 CG_RunLerpFrame( ci, ¢->pe.legs, cent->currentState.legsAnim, speedScale ); in CG_PlayerAnimation() 1260 CG_RunLerpFrame( ci, ¢->pe.torso, cent->currentState.torsoAnim, speedScale ); in CG_PlayerAnimation()
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/calls/ |
H A D | calls_top_bar.cpp | 81 .speedScale = .3, in LinearBlobs() 89 .speedScale = .7, in LinearBlobs() 97 .speedScale = .7, in LinearBlobs()
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/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | motion.cpp | 2393 speedScale = 2; in walkAction() local 2420 speedScale = 4; in walkAction() 2438 speedScale = 2; in walkAction() 2442 speedScale = 1; in walkAction() 2458 speedScale = 1; in walkAction() 2635 if (checkWalk(rightDir, speedScale, height, newPos)) { in walkAction() 2641 if (checkWalk(leftDir, speedScale, height, newPos)) { in walkAction() 2654 && checkWalk(dirUpRight, speedScale, 0, newPos)) { in walkAction() 2658 && checkWalk(dirDownLeft, speedScale, 0, newPos)) { in walkAction() 2662 && checkWalk(dirUpLeft, speedScale, 0, newPos)) { in walkAction() [all …]
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/calls/group/ |
H A D | calls_group_members_row.cpp | 45 .speedScale = 1., in RowBlobs() 53 .speedScale = 1., in RowBlobs()
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