/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | mon-act.cc | 1319 mons.speed_increment += energy_gained; in _monster_add_energy() 1608 const int old_energy = mons->speed_increment; in handle_monster_move() 1685 mons->speed_increment -= BASELINE_DELAY; in handle_monster_move() 1732 mons->speed_increment -= non_move_energy; in handle_monster_move() 1739 mons->speed_increment -= non_move_energy; in handle_monster_move() 1746 mons->speed_increment -= non_move_energy; in handle_monster_move() 1752 mons->speed_increment -= non_move_energy; in handle_monster_move() 1786 mons->speed_increment -= non_move_energy; in handle_monster_move() 1801 mons->speed_increment -= non_move_energy; in handle_monster_move() 2392 if (oldspeed == mon->speed_increment) in handle_monsters() [all …]
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H A D | monster.cc | 134 speed_increment = 0; in reset() 181 speed_increment = mon.speed_increment; in init_with() 1077 if (speed_increment > 25 && delta < speed_increment) in lose_pickup_energy() 1078 speed_increment -= delta; in lose_pickup_energy() 4596 speed_increment = 70; in uglything_init() 4606 speed_increment = 70; in ghost_demon_init() 5042 if (speed_increment < 0) in check_speed() 5043 speed_increment = 0; in check_speed() 5045 if (speed_increment > 200) in check_speed() 5050 speed_increment = 140; in check_speed() [all …]
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H A D | mon-abil.cc | 263 mons->speed_increment += entry->speed; in _lose_turn() 266 mons->speed_increment -= entry->speed; in _lose_turn() 268 mons->speed_increment -= entry->energy_usage.move; in _lose_turn() 274 mons->speed_increment -= entry->energy_usage.move; in _lose_turn()
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H A D | arena.cc | 737 env.mons[idx].speed_increment *= faction_b.active_members; in balance_spawners() 738 env.mons[idx].speed_increment /= faction_a.active_members; in balance_spawners() 743 env.mons[idx].speed_increment *= faction_a.active_members; in balance_spawners() 744 env.mons[idx].speed_increment /= faction_b.active_members; in balance_spawners()
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H A D | l-mons.cc | 119 PLUARET(number, (mons->speed_increment - 79)); in MDEF() 139 mons->speed_increment += luaL_safe_checkint(ls, 1); in LUAFN()
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H A D | mapmark.cc | 846 remaining(amt), max_rad(max_radius), duration(dur), speed_increment(0) in map_cloud_spreader_marker() 871 marshallShort(out, speed_increment); in write() 885 speed_increment = unmarshallShort(in); in read()
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H A D | mon-transit.cc | 314 || mons.speed_increment < 50 in _mons_can_follow_player_from()
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H A D | cloud.cc | 1882 mark->speed_increment += dur; in run_cloud_spreaders() 1883 int rad = min(mark->speed_increment / mark->speed, mark->max_rad - 1) + 1; in run_cloud_spreaders() 1884 int ratio = (mark->speed_increment - ((rad - 1) * mark->speed)) in run_cloud_spreaders()
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H A D | mapmark.h | 258 int speed_increment; variable
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H A D | mon-poly.cc | 387 mons->speed_increment = 67 + random2(6); in change_monster_type()
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H A D | monster.h | 63 int speed_increment; variable
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H A D | fineff.cc | 484 mon->speed_increment -= 10; in fire()
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H A D | throw.cc | 920 mons->speed_increment -= div_rand_round(energy * delay, 10); in mons_throw()
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H A D | fight.cc | 407 mons->speed_increment -= 2; // Add a small extra delay in fight_melee()
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H A D | wiz-mon.cc | 452 mons.speed, mons.speed_increment, in debug_stethoscope()
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H A D | evoke.cc | 484 act->as_monster()->speed_increment -= random2(6) + 4; in wind_blast()
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | monstuff.cc | 675 monster->speed_increment = 0; in monster_cleanup() 759 child->speed_increment = 70 + random2(5); in jelly_divide() 948 monster->speed_increment = 67 + random2(6); in monster_polymorph() 3378 monster->speed_increment += (monster->speed * you.time_taken) / 10; in handle_monsters() 3382 monster->speed_increment += (monster->speed * you.time_taken) / 10; in handle_monsters() 3420 while (monster->speed_increment >= 80) in handle_monsters() 3425 monster->speed_increment -= 10; in handle_monsters() 3439 monster->speed_increment = 1; in handle_monsters() 4026 if (monster->speed_increment > 25) in handle_pickup() 4027 monster->speed_increment -= monster->speed; in handle_pickup() [all …]
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H A D | fight.cc | 646 || ((defender->speed_increment <= 60 in you_attack() 815 if (defender->speed_increment > stun) in you_attack() 816 defender->speed_increment -= stun; in you_attack() 818 defender->speed_increment = 0; in you_attack() 2898 attacker->speed_increment -= (wpn_speed - 10) / 2; in monster_attack() 3024 || ((defender->speed_increment <= 60 in monsters_fight() 3645 attacker->speed_increment -= (wpn_speed - 10) / 2; in monsters_fight()
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H A D | files.cc | 382 foll_speed_inc[following] = fmenv->speed_increment; in load() 744 menv[following].speed_increment = foll_speed_inc[fmenv]; in load() 1058 menv[imn].speed_increment = 70; in load_ghost() 1732 menv[rdem].speed_increment = 70; in generate_random_demon()
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H A D | spells2.cc | 721 if (monster->speed_increment >= 25) in holy_word() 722 monster->speed_increment -= 20; in holy_word() 1073 monster->speed_increment -= stun; in burn_freeze()
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H A D | externs.h | 355 unsigned int speed_increment; member
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H A D | stuff.cc | 115 if (fmenv->speed_increment < 50) in tag_followers()
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H A D | mstuff2.cc | 321 monster->speed_increment = 1; in mons_trap() 1017 monster->speed_increment += ((bow_brand == SPWPN_SPEED) ? 4 : -2); in mons_throw() 1019 monster->speed_increment += 5; in mons_throw()
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H A D | tags.cc | 1488 marshallByte(th, menv[i].speed_increment); in tag_construct_level_monsters() 1666 menv[i].speed_increment = unmarshallByte(th); in tag_read_level_monsters()
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H A D | debug.cc | 1185 menv[i].speed, menv[i].speed_increment, in stethoscope()
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