/dports/games/ioquake3-server/ioquake3-1.36/code/libspeex/ |
H A D | stereo.c | 70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… 78 speex_stereo_state_reset(stereo); in speex_stereo_state_init() 82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
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/dports/games/ioquake3/ioquake3-1.36/code/libspeex/ |
H A D | stereo.c | 70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… 78 speex_stereo_state_reset(stereo); in speex_stereo_state_init() 82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
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/dports/net/pjsip/pjproject-2.11.1/third_party/speex/libspeex/ |
H A D | stereo.c | 70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… 78 speex_stereo_state_reset(stereo); in speex_stereo_state_init() 82 EXPORT void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/libspeex/ |
H A D | stereo.c | 70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… 78 speex_stereo_state_reset(stereo); in speex_stereo_state_init() 82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
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/dports/games/openarena/openarena-engine-source-0.8.8/code/libspeex/ |
H A D | stereo.c | 70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… 78 speex_stereo_state_reset(stereo); in speex_stereo_state_init() 82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
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/dports/games/evq3/evq3/code/libspeex/ |
H A D | stereo.c | 70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… 78 speex_stereo_state_reset(stereo); in speex_stereo_state_init() 82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/speex/ |
H A D | stereo.c | 70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… 78 speex_stereo_state_reset(stereo); in speex_stereo_state_init() 82 EXPORT void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/speex/ |
H A D | stereo.c | 70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… 78 speex_stereo_state_reset(stereo); in speex_stereo_state_init() 82 EXPORT void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
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/dports/audio/speex/speex-1.2.0/libspeex/ |
H A D | stereo.c | 70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex… 78 speex_stereo_state_reset(stereo); 82 EXPORT void speex_stereo_state_reset(SpeexStereoState *_stereo)
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/dports/games/ioquake3/ioquake3-1.36/code/libspeex/include/speex/ |
H A D | speex_stereo.h | 66 void speex_stereo_state_reset(SpeexStereoState *stereo);
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/dports/games/ioquake3-server/ioquake3-1.36/code/libspeex/include/speex/ |
H A D | speex_stereo.h | 66 void speex_stereo_state_reset(SpeexStereoState *stereo);
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/speex/speex/ |
H A D | speex_stereo.h | 66 void speex_stereo_state_reset(SpeexStereoState *stereo);
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/dports/net/pjsip/pjproject-2.11.1/third_party/speex/include/speex/ |
H A D | speex_stereo.h | 66 void speex_stereo_state_reset(SpeexStereoState *stereo);
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/dports/games/openarena/openarena-engine-source-0.8.8/code/libspeex/include/speex/ |
H A D | speex_stereo.h | 66 void speex_stereo_state_reset(SpeexStereoState *stereo);
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/libspeex/include/speex/ |
H A D | speex_stereo.h | 66 void speex_stereo_state_reset(SpeexStereoState *stereo);
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/dports/games/evq3/evq3/code/libspeex/include/speex/ |
H A D | speex_stereo.h | 66 void speex_stereo_state_reset(SpeexStereoState *stereo);
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/speex/speex/ |
H A D | speex_stereo.h | 66 void speex_stereo_state_reset(SpeexStereoState *stereo);
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/dports/audio/speex/speex-1.2.0/include/speex/ |
H A D | speex_stereo.h | 67 void speex_stereo_state_reset(SpeexStereoState *stereo);
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/dports/audio/speex/speex-1.2.0/win32/ |
H A D | libspeex.def | 69 speex_stereo_state_reset
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