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Searched refs:speex_stereo_state_reset (Results 1 – 19 of 19) sorted by relevance

/dports/games/ioquake3-server/ioquake3-1.36/code/libspeex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex…
78 speex_stereo_state_reset(stereo); in speex_stereo_state_init()
82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
/dports/games/ioquake3/ioquake3-1.36/code/libspeex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex…
78 speex_stereo_state_reset(stereo); in speex_stereo_state_init()
82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
/dports/net/pjsip/pjproject-2.11.1/third_party/speex/libspeex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex…
78 speex_stereo_state_reset(stereo); in speex_stereo_state_init()
82 EXPORT void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/libspeex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex…
78 speex_stereo_state_reset(stereo); in speex_stereo_state_init()
82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
/dports/games/openarena/openarena-engine-source-0.8.8/code/libspeex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex…
78 speex_stereo_state_reset(stereo); in speex_stereo_state_init()
82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
/dports/games/evq3/evq3/code/libspeex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex…
78 speex_stereo_state_reset(stereo); in speex_stereo_state_init()
82 void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/speex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex…
78 speex_stereo_state_reset(stereo); in speex_stereo_state_init()
82 EXPORT void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/speex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex…
78 speex_stereo_state_reset(stereo); in speex_stereo_state_init()
82 EXPORT void speex_stereo_state_reset(SpeexStereoState *_stereo) in speex_stereo_state_reset() function
/dports/audio/speex/speex-1.2.0/libspeex/
H A Dstereo.c70 #define COMPATIBILITY_HACK(s) do {if ((s)->reserved1 != 0xdeadbeef) speex_stereo_state_reset((Speex…
78 speex_stereo_state_reset(stereo);
82 EXPORT void speex_stereo_state_reset(SpeexStereoState *_stereo)
/dports/games/ioquake3/ioquake3-1.36/code/libspeex/include/speex/
H A Dspeex_stereo.h66 void speex_stereo_state_reset(SpeexStereoState *stereo);
/dports/games/ioquake3-server/ioquake3-1.36/code/libspeex/include/speex/
H A Dspeex_stereo.h66 void speex_stereo_state_reset(SpeexStereoState *stereo);
/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/speex/speex/
H A Dspeex_stereo.h66 void speex_stereo_state_reset(SpeexStereoState *stereo);
/dports/net/pjsip/pjproject-2.11.1/third_party/speex/include/speex/
H A Dspeex_stereo.h66 void speex_stereo_state_reset(SpeexStereoState *stereo);
/dports/games/openarena/openarena-engine-source-0.8.8/code/libspeex/include/speex/
H A Dspeex_stereo.h66 void speex_stereo_state_reset(SpeexStereoState *stereo);
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/libspeex/include/speex/
H A Dspeex_stereo.h66 void speex_stereo_state_reset(SpeexStereoState *stereo);
/dports/games/evq3/evq3/code/libspeex/include/speex/
H A Dspeex_stereo.h66 void speex_stereo_state_reset(SpeexStereoState *stereo);
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/speex/speex/
H A Dspeex_stereo.h66 void speex_stereo_state_reset(SpeexStereoState *stereo);
/dports/audio/speex/speex-1.2.0/include/speex/
H A Dspeex_stereo.h67 void speex_stereo_state_reset(SpeexStereoState *stereo);
/dports/audio/speex/speex-1.2.0/win32/
H A Dlibspeex.def69 speex_stereo_state_reset