Searched refs:spellCharge (Results 1 – 10 of 10) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/ |
H A D | engine.cpp | 65 spellCharge[i] = 0; in reset() 223 _player.spellCharge[i] += 1 * _player.level * 0.01 * _fpsr; in updateEngine() 224 if (_player.spellCharge[i] > 100) in updateEngine() 225 _player.spellCharge[i] = 100; in updateEngine()
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H A D | saveload.cpp | 105 INPUT("%f", &_player.spellCharge[i]); in loadGameStream() 179 INPUT("%f", &_playera.spellCharge[i]); in loadPlayer() 222 PRINT("%f", _player.spellCharge[i]); in saveGameStream()
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H A D | input.cpp | 175 if (_curItem == 5 && _player.spellCharge[0] == 100) { in checkInputs() 178 _player.spellCharge[0] = 0; in checkInputs() 195 _player.spellCharge[_curItem - 5] = 0; in checkInputs() 206 if (ABS(_player.spellCharge[_curItem - 5] - 100) < kEpsilon) { in checkInputs()
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H A D | draw.cpp | 255 hud_recalc(_player.spellCharge[i], 14, 100), 2, in drawHud() 256 … ABS(_player.spellCharge[i] - 100) < kEpsilon ? RGB(255, 128, 32) : RGB(0, 224, 64)); in drawHud() 398 hud_recalc(_player.spellCharge[i], 14, 100), 2, in drawHud() 399 … ABS(_player.spellCharge[i] - 100) < kEpsilon ? RGB(255, 128, 32) : RGB(0, 224, 64)); in drawHud()
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H A D | griffon.h | 169 float spellCharge[5]; member
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H A D | combat.cpp | 116 _player.spellCharge[0] = 0; in attack()
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H A D | logic.cpp | 1646 _player.spellCharge[f1] = 0; in updateSpells()
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | Avatar.h | 124 float spellCharge; variable
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H A D | Avatar.cpp | 732 spellCharge = 0; in AvatarState() 2066 …if ((dsq->continuity.form == FORM_ENERGY) && ((core->mouse.buttons.right && state.spellCharge > 0.… in updateTargets() 3285 state.spellCharge = 0; in startCharge() 3436 state.spellCharge = 0; in endCharge() 6086 …if (revertTimer > 0 && getVectorToCursor(true).isLength2DIn(minMouse) && state.spellCharge < rever… in onUpdate() 6170 state.spellCharge += dt; in onUpdate() 6175 if (state.spellCharge > 1.5f && chargeLevelAttained <1) in onUpdate() 6185 if (state.spellCharge >= 1.4f && chargeLevelAttained<1) in onUpdate() 6201 if (state.spellCharge >= 1.5f && chargeLevelAttained<2) in onUpdate() 6217 if (state.spellCharge >= 0.9f && chargeLevelAttained<2) in onUpdate()
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H A D | ScriptInterface.cpp | 3600 luaReturnNum(dsq->game->avatar->state.spellCharge); in luaFunc()
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