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Searched refs:spellDamage (Results 1 – 9 of 9) sorted by relevance

/dports/games/keeperrl/keeperrl-alpha23/
H A Dbest_attack.cpp8 auto spellDamage = c->getAttr(AttrType::SPELL_DAMAGE); in BestAttack() local
9 if (damage > spellDamage) { in BestAttack()
14 value = spellDamage; in BestAttack()
/dports/games/scummvm/scummvm-2.5.1/engines/griffon/
H A Dresources.cpp516 _npcInfo[i].spellDamage = 0; in loadMap()
531 _npcInfo[i].spellDamage = 30; in loadMap()
543 _npcInfo[i].spellDamage = 30; in loadMap()
554 _npcInfo[i].spellDamage = 30; in loadMap()
565 _npcInfo[i].spellDamage = 30; in loadMap()
578 _npcInfo[i].spellDamage = 12; in loadMap()
592 _npcInfo[i].spellDamage = 8; in loadMap()
606 _npcInfo[i].spellDamage = 24; in loadMap()
621 _npcInfo[i].spellDamage = 0; in loadMap()
634 _npcInfo[i].spellDamage = 0; in loadMap()
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H A Dsaveload.cpp111 INPUT("%i", &_player.spellDamage); in loadGameStream()
185 INPUT("%i", &_playera.spellDamage); in loadPlayer()
228 PRINT("%i", _player.spellDamage); in saveGameStream()
H A Dengine.cpp70 spellDamage = 0; in reset()
201 _player.spellDamage = _player.level * 13 / 10; in updateEngine()
324 _player.spellDamage = _player.level * 3 / 2; in newGame()
H A Dgriffon.h173 int spellDamage; member
235 int spellDamage; member
H A Dlogic.cpp1319 … float damage = (float)_player.spellDamage * (1.0 + RND() * 0.5) * (float)_spellInfo[i].strength; in updateSpells()
1398 … float damage = (float)_player.spellDamage * (1.0 + RND() * 0.5) * (float)_spellInfo[i].strength; in updateSpells()
1438 float damage = (float)_npcInfo[_spellInfo[i].npc].spellDamage * (1.0 + RND() * 0.5); in updateSpells()
1517 … float damage = (float)_player.spellDamage * (1.0 + RND() * 0.5) * (float)_spellInfo[i].strength; in updateSpells()
1738 float damage = _npcInfo[_spellInfo[i].npc].spellDamage * (1 + RND() * 0.5) / 3; in updateSpells()
2212 … float damage = (float)_player.spellDamage * (1.0 + RND() * 0.5) * (float)_spellInfo[i].strength; in updateSpellsUnder()
2234 float damage = (float)_npcInfo[_spellInfo[i].npc].spellDamage * (1.0 + RND() * 0.5); in updateSpellsUnder()
2324 float damage = (float)_npcInfo[_spellInfo[i].npc].spellDamage * (1.0 + RND() * 0.5); in updateSpellsUnder()
H A Ddraw.cpp808 float damage = (float)_npcInfo[i].spellDamage * (1.0 + RND() * 0.5); in drawNPCs()
832 float damage = (float)_npcInfo[i].spellDamage * (1.0 + RND() * 0.5); in drawNPCs()
/dports/games/scourge/scourge/src/
H A Dbattle.cpp1339 float spellDamage = applyMagicItemSpellDamage(); in hitWithItem() local
1340 if ( spellDamage > -1 ) { in hitWithItem()
/dports/games/scourge-data/scourge_data/script/
H A Dmap.nut334 // assume the global var "spellDamage" exists and contains the current amount of
336 // Change the value of spellDamage to be more or less depending on items (etc)