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Searched refs:sphere_intersect (Results 1 – 25 of 53) sorted by relevance

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/dports/devel/taskflow/taskflow-3.2.0/3rd-party/tbb/examples/parallel_for/tachyon/src/
H A Dsphere.cpp61 (void (*)(void *, void *))(sphere_intersect),
94 static void sphere_intersect(sphere * spr, ray * ry) { in sphere_intersect() function
H A Dsphere.h66 static void sphere_intersect(sphere *, ray *);
/dports/devel/tbb/oneTBB-2020.3/examples/parallel_for/tachyon/src/
H A Dsphere.cpp61 (void (*)(void *, void *))(sphere_intersect),
94 static void sphere_intersect(sphere * spr, ray * ry) { in sphere_intersect() function
H A Dsphere.h66 static void sphere_intersect(sphere *, ray *);
/dports/devel/onetbb/oneTBB-2021.4.0/examples/parallel_for/tachyon/src/
H A Dsphere.cpp60 static object_methods sphere_methods = { (void (*)(void *, void *))(sphere_intersect),
92 static void sphere_intersect(sphere *spr, ray *ry) { in sphere_intersect() function
H A Dsphere.hpp66 static void sphere_intersect(sphere *, ray *);
/dports/graphics/tachyon/tachyon/src/
H A Dsphere.c18 (void (*)(const void *, void *))(sphere_intersect),
51 static void sphere_intersect(const sphere * spr, ray * ry) { in sphere_intersect() function
H A Dsphere.h18 static void sphere_intersect(const sphere *, ray *);
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/Raycast/kernels/
H A DrayCastKernels.cl221 bool sphere_intersect(float4 spherePos, float radius, float4 rayFrom, float4 rayTo, float* hitFrac…
322 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
422 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/Raycast/kernels/
H A DrayCastKernels.cl221 bool sphere_intersect(float4 spherePos, float radius, float4 rayFrom, float4 rayTo, float* hitFrac…
322 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
422 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/
H A DrayCastKernels.cl221 bool sphere_intersect(float4 spherePos, float radius, float4 rayFrom, float4 rayTo, float* hitFrac…
322 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
422 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/
H A DrayCastKernels.cl221 bool sphere_intersect(float4 spherePos, float radius, float4 rayFrom, float4 rayTo, float* hitFrac…
322 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
422 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/testrender/
H A Doptixraytracer.h77 optix::Program sphere_intersect = nullptr; variable
/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/testrender/
H A Doptixraytracer.h77 optix::Program sphere_intersect = nullptr; variable
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/Raycast/
H A Db3GpuRaycast.cpp100 bool sphere_intersect(const b3Vector3& spherePos, b3Scalar radius, const b3Vector3& rayFrom, const … in sphere_intersect() function
200 if (sphere_intersect(pos, radius, rayFrom, rayTo, hitFraction)) in castRaysHost()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/
H A Db3GpuRaycast.cpp100 bool sphere_intersect(const b3Vector3& spherePos, b3Scalar radius, const b3Vector3& rayFrom, const … in sphere_intersect() function
200 if (sphere_intersect(pos, radius, rayFrom, rayTo, hitFraction)) in castRaysHost()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/Raycast/
H A Db3GpuRaycast.cpp100 bool sphere_intersect(const b3Vector3& spherePos, b3Scalar radius, const b3Vector3& rayFrom, const … in sphere_intersect() function
200 if (sphere_intersect(pos, radius, rayFrom, rayTo, hitFraction)) in castRaysHost()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/
H A Db3GpuRaycast.cpp100 bool sphere_intersect(const b3Vector3& spherePos, b3Scalar radius, const b3Vector3& rayFrom, const … in sphere_intersect() function
200 if (sphere_intersect(pos, radius, rayFrom, rayTo, hitFraction)) in castRaysHost()
/dports/science/mcstas-comps/mcstas-comps-2.5-src/editors/
H A Dmccode.vim84 \ sphere_intersect
/dports/science/mcstas-comps/mcstas-comps-2.5-src/contrib/
H A DE_4PI.comp79 if(sphere_intersect(&t0, &t1, x, y, z, vx, vy, vz, radius) && t1 > 0)
/dports/science/mcxtrace-comps/mcxtrace-comps-1.2-src/monitors/
H A DPSD_monitor_4PI.comp76 if(sphere_intersect(&l0, &l1, x, y, z, kx, ky, kz, radius) && l1 > 0)
/dports/science/mcstas-comps/mcstas-comps-2.5-src/monitors/
H A DPSD_monitor_4PI.comp78 if(sphere_intersect(&t0, &t1, x, y, z, vx, vy, vz, radius) && t1 > 0)
/dports/science/mcxtrace-comps/mcxtrace-comps-1.2-src/samples/
H A DPowderN.comp653 intersect = sphere_intersect (&l0, &l3, x,y,z, kx,ky,kz, radius);
654 intersecti = sphere_intersect (&l1, &l2, x,y,z, kx,ky,kz, radius_i);
815 intersect = sphere_intersect (&l0, &l3, x,y,z, kx,ky,kz, radius);
816 intersecti = sphere_intersect (&l1, &l2, x,y,z, kx,ky,kz, radius_i);
876 // intersect = sphere_intersect (&l0, &l3, x,y,z, vx,vy,vz, radius);
877 // intersecti = sphere_intersect (&l1, &l2, x,y,z, vx,vy,vz, radius_i);
/dports/science/mcstas/mcstas-2.5-src/nlib/share/
H A Dmcstas-r.c321 sphere_intersect(double *t0, double *t1, double x, double y, double z, in sphere_intersect() function
/dports/science/mcstas-comps/mcstas-comps-2.5-src/samples/
H A DPowderN.comp790 intersect = sphere_intersect (&t0, &t3, x,y,z, vx,vy,vz, radius);
791 intersecti = sphere_intersect (&t1, &t2, x,y,z, vx,vy,vz, line_info.radius_i);
960 intersect = sphere_intersect (&t0, &t3, x,y,z, vx,vy,vz, radius);
961 intersecti = sphere_intersect (&t1, &t2, x,y,z, vx,vy,vz, line_info.radius_i);
1029 intersect = sphere_intersect (&t0, &t3, x,y,z, vx,vy,vz, radius);
1030 intersecti = sphere_intersect (&t1, &t2, x,y,z, vx,vy,vz, line_info.radius_i);

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