/dports/devel/taskflow/taskflow-3.2.0/3rd-party/tbb/examples/parallel_for/tachyon/src/ |
H A D | sphere.cpp | 61 (void (*)(void *, void *))(sphere_intersect), 94 static void sphere_intersect(sphere * spr, ray * ry) { in sphere_intersect() function
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H A D | sphere.h | 66 static void sphere_intersect(sphere *, ray *);
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/dports/devel/tbb/oneTBB-2020.3/examples/parallel_for/tachyon/src/ |
H A D | sphere.cpp | 61 (void (*)(void *, void *))(sphere_intersect), 94 static void sphere_intersect(sphere * spr, ray * ry) { in sphere_intersect() function
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H A D | sphere.h | 66 static void sphere_intersect(sphere *, ray *);
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/dports/devel/onetbb/oneTBB-2021.4.0/examples/parallel_for/tachyon/src/ |
H A D | sphere.cpp | 60 static object_methods sphere_methods = { (void (*)(void *, void *))(sphere_intersect), 92 static void sphere_intersect(sphere *spr, ray *ry) { in sphere_intersect() function
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H A D | sphere.hpp | 66 static void sphere_intersect(sphere *, ray *);
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/dports/graphics/tachyon/tachyon/src/ |
H A D | sphere.c | 18 (void (*)(const void *, void *))(sphere_intersect), 51 static void sphere_intersect(const sphere * spr, ray * ry) { in sphere_intersect() function
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H A D | sphere.h | 18 static void sphere_intersect(const sphere *, ray *);
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/Raycast/kernels/ |
H A D | rayCastKernels.cl | 221 bool sphere_intersect(float4 spherePos, float radius, float4 rayFrom, float4 rayTo, float* hitFrac… 322 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction)) 422 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/Raycast/kernels/ |
H A D | rayCastKernels.cl | 221 bool sphere_intersect(float4 spherePos, float radius, float4 rayFrom, float4 rayTo, float* hitFrac… 322 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction)) 422 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/ |
H A D | rayCastKernels.cl | 221 bool sphere_intersect(float4 spherePos, float radius, float4 rayFrom, float4 rayTo, float* hitFrac… 322 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction)) 422 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/kernels/ |
H A D | rayCastKernels.cl | 221 bool sphere_intersect(float4 spherePos, float radius, float4 rayFrom, float4 rayTo, float* hitFrac… 322 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction)) 422 if (sphere_intersect(pos, radius, rayFrom, rayTo, &hitFraction))
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/dports/graphics/openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/testrender/ |
H A D | optixraytracer.h | 77 optix::Program sphere_intersect = nullptr; variable
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/dports/graphics/py-openshadinglanguage/OpenShadingLanguage-Release-1.11.15.0/src/testrender/ |
H A D | optixraytracer.h | 77 optix::Program sphere_intersect = nullptr; variable
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/Raycast/ |
H A D | b3GpuRaycast.cpp | 100 bool sphere_intersect(const b3Vector3& spherePos, b3Scalar radius, const b3Vector3& rayFrom, const … in sphere_intersect() function 200 if (sphere_intersect(pos, radius, rayFrom, rayTo, hitFraction)) in castRaysHost()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/ |
H A D | b3GpuRaycast.cpp | 100 bool sphere_intersect(const b3Vector3& spherePos, b3Scalar radius, const b3Vector3& rayFrom, const … in sphere_intersect() function 200 if (sphere_intersect(pos, radius, rayFrom, rayTo, hitFraction)) in castRaysHost()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/Raycast/ |
H A D | b3GpuRaycast.cpp | 100 bool sphere_intersect(const b3Vector3& spherePos, b3Scalar radius, const b3Vector3& rayFrom, const … in sphere_intersect() function 200 if (sphere_intersect(pos, radius, rayFrom, rayTo, hitFraction)) in castRaysHost()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/Raycast/ |
H A D | b3GpuRaycast.cpp | 100 bool sphere_intersect(const b3Vector3& spherePos, b3Scalar radius, const b3Vector3& rayFrom, const … in sphere_intersect() function 200 if (sphere_intersect(pos, radius, rayFrom, rayTo, hitFraction)) in castRaysHost()
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/dports/science/mcstas-comps/mcstas-comps-2.5-src/editors/ |
H A D | mccode.vim | 84 \ sphere_intersect
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/dports/science/mcstas-comps/mcstas-comps-2.5-src/contrib/ |
H A D | E_4PI.comp | 79 if(sphere_intersect(&t0, &t1, x, y, z, vx, vy, vz, radius) && t1 > 0)
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/dports/science/mcxtrace-comps/mcxtrace-comps-1.2-src/monitors/ |
H A D | PSD_monitor_4PI.comp | 76 if(sphere_intersect(&l0, &l1, x, y, z, kx, ky, kz, radius) && l1 > 0)
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/dports/science/mcstas-comps/mcstas-comps-2.5-src/monitors/ |
H A D | PSD_monitor_4PI.comp | 78 if(sphere_intersect(&t0, &t1, x, y, z, vx, vy, vz, radius) && t1 > 0)
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/dports/science/mcxtrace-comps/mcxtrace-comps-1.2-src/samples/ |
H A D | PowderN.comp | 653 intersect = sphere_intersect (&l0, &l3, x,y,z, kx,ky,kz, radius); 654 intersecti = sphere_intersect (&l1, &l2, x,y,z, kx,ky,kz, radius_i); 815 intersect = sphere_intersect (&l0, &l3, x,y,z, kx,ky,kz, radius); 816 intersecti = sphere_intersect (&l1, &l2, x,y,z, kx,ky,kz, radius_i); 876 // intersect = sphere_intersect (&l0, &l3, x,y,z, vx,vy,vz, radius); 877 // intersecti = sphere_intersect (&l1, &l2, x,y,z, vx,vy,vz, radius_i);
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/dports/science/mcstas/mcstas-2.5-src/nlib/share/ |
H A D | mcstas-r.c | 321 sphere_intersect(double *t0, double *t1, double x, double y, double z, in sphere_intersect() function
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/dports/science/mcstas-comps/mcstas-comps-2.5-src/samples/ |
H A D | PowderN.comp | 790 intersect = sphere_intersect (&t0, &t3, x,y,z, vx,vy,vz, radius); 791 intersecti = sphere_intersect (&t1, &t2, x,y,z, vx,vy,vz, line_info.radius_i); 960 intersect = sphere_intersect (&t0, &t3, x,y,z, vx,vy,vz, radius); 961 intersecti = sphere_intersect (&t1, &t2, x,y,z, vx,vy,vz, line_info.radius_i); 1029 intersect = sphere_intersect (&t0, &t3, x,y,z, vx,vy,vz, radius); 1030 intersecti = sphere_intersect (&t1, &t2, x,y,z, vx,vy,vz, line_info.radius_i);
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