Home
last modified time | relevance | path

Searched refs:spill_bo (Results 1 – 25 of 33) sorted by relevance

12

/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/
H A Dv3d_program.c425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader()
426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader()
1007 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
H A Dv3d_context.h235 struct v3d_bo *spill_bo; member
H A Dv3d_uniforms.c367 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader()
426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader()
1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
H A Dv3d_uniforms.c366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
H A Dv3d_context.h237 struct v3d_bo *spill_bo; member
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader()
426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader()
1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
H A Dv3d_uniforms.c366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
H A Dv3d_context.h237 struct v3d_bo *spill_bo; member
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader()
426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader()
1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
H A Dv3d_uniforms.c366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
H A Dv3d_context.h237 struct v3d_bo *spill_bo; member
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader()
426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader()
1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
H A Dv3d_uniforms.c366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader()
426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader()
1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
H A Dv3d_uniforms.c366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader()
426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader()
1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
H A Dv3d_uniforms.c366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader()
426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader()
1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
H A Dv3d_uniforms.c366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader()
426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader()
1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
H A Dv3d_uniforms.c366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/
H A Dv3d_program.c437 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader()
438 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader()
1042 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader()
426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader()
1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
H A Dv3d_uniforms.c366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()

12