/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader() 426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader() 1007 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
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H A D | v3d_context.h | 235 struct v3d_bo *spill_bo; member
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H A D | v3d_uniforms.c | 367 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader() 426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader() 1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
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H A D | v3d_uniforms.c | 366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
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H A D | v3d_context.h | 237 struct v3d_bo *spill_bo; member
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader() 426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader() 1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
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H A D | v3d_uniforms.c | 366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
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H A D | v3d_context.h | 237 struct v3d_bo *spill_bo; member
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader() 426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader() 1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
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H A D | v3d_uniforms.c | 366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
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H A D | v3d_context.h | 237 struct v3d_bo *spill_bo; member
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader() 426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader() 1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
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H A D | v3d_uniforms.c | 366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader() 426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader() 1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
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H A D | v3d_uniforms.c | 366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader() 426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader() 1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
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H A D | v3d_uniforms.c | 366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader() 426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader() 1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
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H A D | v3d_uniforms.c | 366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader() 426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader() 1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
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H A D | v3d_uniforms.c | 366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 437 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader() 438 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader() 1042 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 425 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_get_compiled_shader() 426 v3d->prog.spill_bo = v3d_bo_alloc(v3d->screen, in v3d_get_compiled_shader() 1023 v3d_bo_unreference(&v3d->prog.spill_bo); in v3d_program_fini()
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H A D | v3d_uniforms.c | 366 v3d->prog.spill_bo, 0); in v3d_write_uniforms()
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