Home
last modified time | relevance | path

Searched refs:spill_size_per_thread (Results 1 – 25 of 33) sorted by relevance

12

/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c371 v3d->prog.spill_size_per_thread); in v3d_write_uniforms()
H A Dv3d_context.h238 int spill_size_per_thread; member
H A Dv3d_program.c416 v3d->prog.spill_size_per_thread) { in v3d_get_compiled_shader()
428 v3d->prog.spill_size_per_thread = in v3d_get_compiled_shader()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c371 v3d->prog.spill_size_per_thread); in v3d_write_uniforms()
H A Dv3d_context.h238 int spill_size_per_thread; member
H A Dv3d_program.c416 v3d->prog.spill_size_per_thread) { in v3d_get_compiled_shader()
428 v3d->prog.spill_size_per_thread = in v3d_get_compiled_shader()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c371 v3d->prog.spill_size_per_thread); in v3d_write_uniforms()
H A Dv3d_context.h238 int spill_size_per_thread; member
H A Dv3d_program.c416 v3d->prog.spill_size_per_thread) { in v3d_get_compiled_shader()
428 v3d->prog.spill_size_per_thread = in v3d_get_compiled_shader()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c371 v3d->prog.spill_size_per_thread); in v3d_write_uniforms()
H A Dv3d_context.h238 int spill_size_per_thread; member
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c371 v3d->prog.spill_size_per_thread); in v3d_write_uniforms()
H A Dv3d_context.h238 int spill_size_per_thread; member
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c371 v3d->prog.spill_size_per_thread); in v3d_write_uniforms()
H A Dv3d_context.h238 int spill_size_per_thread; member
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c371 v3d->prog.spill_size_per_thread); in v3d_write_uniforms()
H A Dv3d_context.h238 int spill_size_per_thread; member
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c371 v3d->prog.spill_size_per_thread); in v3d_write_uniforms()
H A Dv3d_context.h238 int spill_size_per_thread; member
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/
H A Dv3d_context.h236 int spill_size_per_thread; member
H A Dv3d_uniforms.c372 v3d->prog.spill_size_per_thread); in v3d_write_uniforms()
H A Dv3d_program.c416 v3d->prog.spill_size_per_thread) { in v3d_get_compiled_shader()
428 v3d->prog.spill_size_per_thread = in v3d_get_compiled_shader()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c371 v3d->prog.spill_size_per_thread); in v3d_write_uniforms()
H A Dv3d_context.h238 int spill_size_per_thread; member
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/
H A Dv3d_uniforms.c408 v3d->prog.spill_size_per_thread); in v3d_write_uniforms()

12