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Searched refs:spillable (Results 1 – 25 of 108) sorted by relevance

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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/broadcom/compiler/
H A Dvir_register_allocate.c100 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
115 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
125 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node()
156 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node()
194 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base()
303 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
/dports/lang/clover/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node()
167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node()
210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base()
362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node()
167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node()
210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base()
362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
/dports/graphics/mesa-libs/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node()
167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node()
210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base()
362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node()
167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node()
210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base()
362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node()
167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node()
210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base()
362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node()
167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node()
210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base()
362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node()
167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node()
210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base()
362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
/dports/graphics/libosmesa/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node()
167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node()
210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base()
362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
/dports/graphics/mesa-dri/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node()
167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node()
210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base()
362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
/dports/lang/sdcc/sdcc-4.0.0/src/avr/
H A Dralloc.c558 bitVect *spillable; in computeSpillable() local
567 spillable = bitVectCopy (ic->rlive); in computeSpillable()
568 spillable = bitVectCplAnd (spillable, _G.spiltSet); /* those already spilt */ in computeSpillable()
569 spillable = bitVectCplAnd (spillable, ic->uses); /* used in this one */ in computeSpillable()
570 bitVectUnSetBit (spillable, ic->defKey); in computeSpillable()
571 spillable = bitVectIntersect (spillable, _G.regAssigned); in computeSpillable()
572 return spillable; in computeSpillable()
1364 bitVect *spillable; in serialRegAssign() local
1398 spillable = computeSpillable (ic); in serialRegAssign()
1399 if (sym->remat || (willCS && bitVectIsZero (spillable))) { in serialRegAssign()
[all …]
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/broadcom/compiler/
H A Dvir_register_allocate.c172 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
187 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node()
197 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node()
220 if (BITSET_TEST(c->spillable, i)) { in v3d_choose_spill_node()
294 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base()
591 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
596 BITSET_CLEAR(c->spillable, spill_temp); in v3d_spill_reg()
/dports/lang/sdcc/sdcc-4.0.0/src/z80/
H A Dralloc.c260 bitVect *spillable; in computeSpillable() local
269 spillable = bitVectCopy (ic->rlive); in computeSpillable()
270 spillable = bitVectCplAnd (spillable, _G.spiltSet); /* those already spilt */ in computeSpillable()
271 spillable = bitVectCplAnd (spillable, ic->uses); /* used in this one */ in computeSpillable()
272 bitVectUnSetBit (spillable, ic->defKey); in computeSpillable()
273 spillable = bitVectIntersect (spillable, _G.regAssigned); in computeSpillable()
275 return spillable; in computeSpillable()
1115 bitVect *spillable; in serialRegAssign() local
1150 spillable = computeSpillable (ic); in serialRegAssign()
1151 if (sym->remat || (willCS && bitVectIsZero (spillable))) in serialRegAssign()
[all …]
/dports/lang/sdcc/sdcc-4.0.0/src/ds390/
H A Dralloc.c266 bitVect *spillable; in computeSpillable() local
275 spillable = bitVectCopy (ic->rlive); in computeSpillable()
276 spillable = bitVectCplAnd (spillable, _G.spiltSet); /* those already spilt */ in computeSpillable()
277 spillable = bitVectCplAnd (spillable, ic->uses); /* used in this one */ in computeSpillable()
278 bitVectUnSetBit (spillable, ic->defKey); in computeSpillable()
279 spillable = bitVectIntersect (spillable, _G.regAssigned); in computeSpillable()
280 return spillable; in computeSpillable()
1459 bitVect *spillable; in serialRegAssign() local
1499 spillable = computeSpillable (ic); in serialRegAssign()
1500 if (sym->remat || (willCS && bitVectIsZero (spillable))) in serialRegAssign()
[all …]
/dports/lang/sdcc/sdcc-4.0.0/src/mcs51/
H A Dralloc.c224 bitVect *spillable; in computeSpillable() local
233 spillable = bitVectCopy (ic->rlive); in computeSpillable()
234 spillable = bitVectCplAnd (spillable, _G.spiltSet); /* those already spilt */ in computeSpillable()
235 spillable = bitVectCplAnd (spillable, ic->uses); /* used in this one */ in computeSpillable()
236 bitVectUnSetBit (spillable, ic->defKey); in computeSpillable()
237 spillable = bitVectIntersect (spillable, _G.regAssigned); in computeSpillable()
238 return spillable; in computeSpillable()
1273 bitVect *spillable; in serialRegAssign() local
1318 spillable = computeSpillable (ic); in serialRegAssign()
1319 if (sym->remat || (willCS && bitVectIsZero (spillable))) in serialRegAssign()
[all …]
/dports/lang/sdcc/sdcc-4.0.0/src/pic14/
H A Dralloc.c1101 bitVect *spillable; in computeSpillable() local
1111 spillable = bitVectCopy (ic->rlive); in computeSpillable()
1112 spillable = bitVectCplAnd (spillable, _G.spiltSet); /* those already spilt */ in computeSpillable()
1113 spillable = bitVectCplAnd (spillable, ic->uses); /* used in this one */ in computeSpillable()
1114 bitVectUnSetBit (spillable, ic->defKey); in computeSpillable()
1115 spillable = bitVectIntersect (spillable, _G.regAssigned); in computeSpillable()
1116 return spillable; in computeSpillable()
2053 bitVect *spillable; in serialRegAssign() local
2087 spillable = computeSpillable (ic); in serialRegAssign()
2089 (willCS && bitVectIsZero (spillable))) in serialRegAssign()
[all …]
/dports/lang/sdcc/sdcc-4.0.0/src/pic16/
H A Dralloc.c1351 bitVect *spillable; in computeSpillable() local
1361 spillable = bitVectCopy (ic->rlive); in computeSpillable()
1362 spillable = in computeSpillable()
1364 spillable = in computeSpillable()
1365 bitVectCplAnd (spillable, ic->uses); /* used in this one */ in computeSpillable()
1366 bitVectUnSetBit (spillable, ic->defKey); in computeSpillable()
1367 spillable = bitVectIntersect (spillable, _G.regAssigned); in computeSpillable()
1368 return spillable; in computeSpillable()
2318 bitVect *spillable; in serialRegAssign() local
2356 spillable = computeSpillable (ic); in serialRegAssign()
[all …]
/dports/lang/racket-minimal/racket-8.3/src/ChezScheme/s/
H A Dnp-languages.ss33 var-spillable-conflict* var-spillable-conflict*-set!
90 …(fields (mutable index-or-redirect) (mutable spillable-conflict*-or-redirect) (mutable unspillable…
111 (var-spillable-conflict*-or-redirect-set! v r)
139 (define (var-spillable-conflict* v reg-spillinfo)
140 (let ([c* (var-spillable-conflict*-or-redirect v)])
142 (var-spillable-conflict*-or-redirect
153 (define (var-spillable-conflict*-set! v reg-spillinfo c*)
154 (let ([old-c* (var-spillable-conflict*-or-redirect v)])
156 (var-spillable-conflict*-or-redirect-set!
159 (var-spillable-conflict*-or-redirect-set! v c*))))
/dports/lang/racket/racket-8.3/src/ChezScheme/s/
H A Dnp-languages.ss33 var-spillable-conflict* var-spillable-conflict*-set!
90 …(fields (mutable index-or-redirect) (mutable spillable-conflict*-or-redirect) (mutable unspillable…
111 (var-spillable-conflict*-or-redirect-set! v r)
139 (define (var-spillable-conflict* v reg-spillinfo)
140 (let ([c* (var-spillable-conflict*-or-redirect v)])
142 (var-spillable-conflict*-or-redirect
153 (define (var-spillable-conflict*-set! v reg-spillinfo c*)
154 (let ([old-c* (var-spillable-conflict*-or-redirect v)])
156 (var-spillable-conflict*-or-redirect-set!
159 (var-spillable-conflict*-or-redirect-set! v c*))))
H A Dcpnanopass.ss8471 (define-threaded spillable*)
8918 ; non-poison spillable x -> non-poison spillable y
9284 spillable*)
9316 spillable*)
10058 (for-each f spillable*)
10258 (let f ([i 0] [spillable* spillable*])
10261 (let ([spillable (car spillable*)])
10263 [(and (uvar-spilled? spillable) (uvar-source spillable)) =>
10458 … ; rerun intra-block live analysis and record (fv v reg v spillable) x spillable conflicts
10485 ; remove each spill from each other spillable's spillable conflict set
[all …]
/dports/devel/llvm-devel/llvm-project-f05c95f10fc1d8171071735af8ad3a9e87633120/llvm/test/CodeGen/X86/
H A Dregalloc-tight-invoke.ll13 ; 3. The al fiddling for the varargs call only noted down that al was spillable,
/dports/devel/wasi-libcxx/llvm-project-13.0.1.src/llvm/test/CodeGen/X86/
H A Dregalloc-tight-invoke.ll13 ; 3. The al fiddling for the varargs call only noted down that al was spillable,
/dports/graphics/llvm-mesa/llvm-13.0.1.src/test/CodeGen/X86/
H A Dregalloc-tight-invoke.ll13 ; 3. The al fiddling for the varargs call only noted down that al was spillable,
/dports/devel/wasi-compiler-rt13/llvm-project-13.0.1.src/llvm/test/CodeGen/X86/
H A Dregalloc-tight-invoke.ll13 ; 3. The al fiddling for the varargs call only noted down that al was spillable,
/dports/devel/llvm13/llvm-project-13.0.1.src/llvm/test/CodeGen/X86/
H A Dregalloc-tight-invoke.ll13 ; 3. The al fiddling for the varargs call only noted down that al was spillable,

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