/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/broadcom/compiler/ |
H A D | vir_register_allocate.c | 100 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 115 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 125 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node() 156 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node() 194 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base() 303 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
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/dports/lang/clover/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_register_allocate.c | 119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node() 167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node() 210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base() 362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_register_allocate.c | 119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node() 167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node() 210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base() 362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_register_allocate.c | 119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node() 167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node() 210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base() 362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_register_allocate.c | 119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node() 167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node() 210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base() 362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_register_allocate.c | 119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node() 167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node() 210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base() 362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_register_allocate.c | 119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node() 167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node() 210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base() 362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_register_allocate.c | 119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node() 167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node() 210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base() 362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
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/dports/graphics/libosmesa/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_register_allocate.c | 119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node() 167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node() 210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base() 362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/broadcom/compiler/ |
H A D | vir_register_allocate.c | 119 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 134 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 144 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node() 167 if (BITSET_TEST(c->spillable, i)) in v3d_choose_spill_node() 210 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base() 362 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg()
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/dports/lang/sdcc/sdcc-4.0.0/src/avr/ |
H A D | ralloc.c | 558 bitVect *spillable; in computeSpillable() local 567 spillable = bitVectCopy (ic->rlive); in computeSpillable() 568 spillable = bitVectCplAnd (spillable, _G.spiltSet); /* those already spilt */ in computeSpillable() 569 spillable = bitVectCplAnd (spillable, ic->uses); /* used in this one */ in computeSpillable() 570 bitVectUnSetBit (spillable, ic->defKey); in computeSpillable() 571 spillable = bitVectIntersect (spillable, _G.regAssigned); in computeSpillable() 572 return spillable; in computeSpillable() 1364 bitVect *spillable; in serialRegAssign() local 1398 spillable = computeSpillable (ic); in serialRegAssign() 1399 if (sym->remat || (willCS && bitVectIsZero (spillable))) { in serialRegAssign() [all …]
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/broadcom/compiler/ |
H A D | vir_register_allocate.c | 172 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 187 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 197 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node() 220 if (BITSET_TEST(c->spillable, i)) { in v3d_choose_spill_node() 294 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base() 591 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg() 596 BITSET_CLEAR(c->spillable, spill_temp); in v3d_spill_reg()
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/dports/lang/sdcc/sdcc-4.0.0/src/z80/ |
H A D | ralloc.c | 260 bitVect *spillable; in computeSpillable() local 269 spillable = bitVectCopy (ic->rlive); in computeSpillable() 270 spillable = bitVectCplAnd (spillable, _G.spiltSet); /* those already spilt */ in computeSpillable() 271 spillable = bitVectCplAnd (spillable, ic->uses); /* used in this one */ in computeSpillable() 272 bitVectUnSetBit (spillable, ic->defKey); in computeSpillable() 273 spillable = bitVectIntersect (spillable, _G.regAssigned); in computeSpillable() 275 return spillable; in computeSpillable() 1115 bitVect *spillable; in serialRegAssign() local 1150 spillable = computeSpillable (ic); in serialRegAssign() 1151 if (sym->remat || (willCS && bitVectIsZero (spillable))) in serialRegAssign() [all …]
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/dports/lang/sdcc/sdcc-4.0.0/src/ds390/ |
H A D | ralloc.c | 266 bitVect *spillable; in computeSpillable() local 275 spillable = bitVectCopy (ic->rlive); in computeSpillable() 276 spillable = bitVectCplAnd (spillable, _G.spiltSet); /* those already spilt */ in computeSpillable() 277 spillable = bitVectCplAnd (spillable, ic->uses); /* used in this one */ in computeSpillable() 278 bitVectUnSetBit (spillable, ic->defKey); in computeSpillable() 279 spillable = bitVectIntersect (spillable, _G.regAssigned); in computeSpillable() 280 return spillable; in computeSpillable() 1459 bitVect *spillable; in serialRegAssign() local 1499 spillable = computeSpillable (ic); in serialRegAssign() 1500 if (sym->remat || (willCS && bitVectIsZero (spillable))) in serialRegAssign() [all …]
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/dports/lang/sdcc/sdcc-4.0.0/src/mcs51/ |
H A D | ralloc.c | 224 bitVect *spillable; in computeSpillable() local 233 spillable = bitVectCopy (ic->rlive); in computeSpillable() 234 spillable = bitVectCplAnd (spillable, _G.spiltSet); /* those already spilt */ in computeSpillable() 235 spillable = bitVectCplAnd (spillable, ic->uses); /* used in this one */ in computeSpillable() 236 bitVectUnSetBit (spillable, ic->defKey); in computeSpillable() 237 spillable = bitVectIntersect (spillable, _G.regAssigned); in computeSpillable() 238 return spillable; in computeSpillable() 1273 bitVect *spillable; in serialRegAssign() local 1318 spillable = computeSpillable (ic); in serialRegAssign() 1319 if (sym->remat || (willCS && bitVectIsZero (spillable))) in serialRegAssign() [all …]
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/dports/lang/sdcc/sdcc-4.0.0/src/pic14/ |
H A D | ralloc.c | 1101 bitVect *spillable; in computeSpillable() local 1111 spillable = bitVectCopy (ic->rlive); in computeSpillable() 1112 spillable = bitVectCplAnd (spillable, _G.spiltSet); /* those already spilt */ in computeSpillable() 1113 spillable = bitVectCplAnd (spillable, ic->uses); /* used in this one */ in computeSpillable() 1114 bitVectUnSetBit (spillable, ic->defKey); in computeSpillable() 1115 spillable = bitVectIntersect (spillable, _G.regAssigned); in computeSpillable() 1116 return spillable; in computeSpillable() 2053 bitVect *spillable; in serialRegAssign() local 2087 spillable = computeSpillable (ic); in serialRegAssign() 2089 (willCS && bitVectIsZero (spillable))) in serialRegAssign() [all …]
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/dports/lang/sdcc/sdcc-4.0.0/src/pic16/ |
H A D | ralloc.c | 1351 bitVect *spillable; in computeSpillable() local 1361 spillable = bitVectCopy (ic->rlive); in computeSpillable() 1362 spillable = in computeSpillable() 1364 spillable = in computeSpillable() 1365 bitVectCplAnd (spillable, ic->uses); /* used in this one */ in computeSpillable() 1366 bitVectUnSetBit (spillable, ic->defKey); in computeSpillable() 1367 spillable = bitVectIntersect (spillable, _G.regAssigned); in computeSpillable() 1368 return spillable; in computeSpillable() 2318 bitVect *spillable; in serialRegAssign() local 2356 spillable = computeSpillable (ic); in serialRegAssign() [all …]
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/dports/lang/racket-minimal/racket-8.3/src/ChezScheme/s/ |
H A D | np-languages.ss | 33 var-spillable-conflict* var-spillable-conflict*-set! 90 …(fields (mutable index-or-redirect) (mutable spillable-conflict*-or-redirect) (mutable unspillable… 111 (var-spillable-conflict*-or-redirect-set! v r) 139 (define (var-spillable-conflict* v reg-spillinfo) 140 (let ([c* (var-spillable-conflict*-or-redirect v)]) 142 (var-spillable-conflict*-or-redirect 153 (define (var-spillable-conflict*-set! v reg-spillinfo c*) 154 (let ([old-c* (var-spillable-conflict*-or-redirect v)]) 156 (var-spillable-conflict*-or-redirect-set! 159 (var-spillable-conflict*-or-redirect-set! v c*))))
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/dports/lang/racket/racket-8.3/src/ChezScheme/s/ |
H A D | np-languages.ss | 33 var-spillable-conflict* var-spillable-conflict*-set! 90 …(fields (mutable index-or-redirect) (mutable spillable-conflict*-or-redirect) (mutable unspillable… 111 (var-spillable-conflict*-or-redirect-set! v r) 139 (define (var-spillable-conflict* v reg-spillinfo) 140 (let ([c* (var-spillable-conflict*-or-redirect v)]) 142 (var-spillable-conflict*-or-redirect 153 (define (var-spillable-conflict*-set! v reg-spillinfo c*) 154 (let ([old-c* (var-spillable-conflict*-or-redirect v)]) 156 (var-spillable-conflict*-or-redirect-set! 159 (var-spillable-conflict*-or-redirect-set! v c*))))
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H A D | cpnanopass.ss | 8471 (define-threaded spillable*) 8918 ; non-poison spillable x -> non-poison spillable y 9284 spillable*) 9316 spillable*) 10058 (for-each f spillable*) 10258 (let f ([i 0] [spillable* spillable*]) 10261 (let ([spillable (car spillable*)]) 10263 [(and (uvar-spilled? spillable) (uvar-source spillable)) => 10458 … ; rerun intra-block live analysis and record (fv v reg v spillable) x spillable conflicts 10485 ; remove each spill from each other spillable's spillable conflict set [all …]
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/dports/devel/llvm-devel/llvm-project-f05c95f10fc1d8171071735af8ad3a9e87633120/llvm/test/CodeGen/X86/ |
H A D | regalloc-tight-invoke.ll | 13 ; 3. The al fiddling for the varargs call only noted down that al was spillable,
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/dports/devel/wasi-libcxx/llvm-project-13.0.1.src/llvm/test/CodeGen/X86/ |
H A D | regalloc-tight-invoke.ll | 13 ; 3. The al fiddling for the varargs call only noted down that al was spillable,
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/dports/graphics/llvm-mesa/llvm-13.0.1.src/test/CodeGen/X86/ |
H A D | regalloc-tight-invoke.ll | 13 ; 3. The al fiddling for the varargs call only noted down that al was spillable,
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/dports/devel/wasi-compiler-rt13/llvm-project-13.0.1.src/llvm/test/CodeGen/X86/ |
H A D | regalloc-tight-invoke.ll | 13 ; 3. The al fiddling for the varargs call only noted down that al was spillable,
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/dports/devel/llvm13/llvm-project-13.0.1.src/llvm/test/CodeGen/X86/ |
H A D | regalloc-tight-invoke.ll | 13 ; 3. The al fiddling for the varargs call only noted down that al was spillable,
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