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Searched refs:spinitem (Results 1 – 11 of 11) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_skins.c143 skin->spinitem = -1; in Sk_SetDefaultValue()
260 …player->spinitem = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinite… in SetPlayerSkinByNum()
264 …ld] & SH_NOSTACK) == SH_PINK) && (player->revitem == MT_LHRT || player->spinitem == MT_LHRT || pla… in SetPlayerSkinByNum()
440 FULLPROCESS(spinitem) in R_ProcessPatchableFields()
H A Dr_skins.h44 INT32 spinitem; member
H A Dd_player.h401 mobjtype_t spinitem; // Object # to spawn for spindash/spinning member
H A Dlua_skinlib.c138 lua_pushinteger(L, skin->spinitem); in skin_get()
H A Dlua_playerlib.c188 lua_pushinteger(L, plr->spinitem); in player_get()
503 plr->spinitem = luaL_checkinteger(L, 3); in player_set()
H A Dg_demo.c773 type = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem; in G_GhostTicker()
1064 type = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem; in G_ReadMetalTic()
H A Dg_game.c2464 UINT32 spinitem; in G_PlayerReborn() local
2552 spinitem = players[player].spinitem; in G_PlayerReborn()
2604 p->spinitem = spinitem; in G_PlayerReborn()
H A Dp_inter.c3079 …if (player->revitem != MT_LHRT && player->spinitem != MT_LHRT && player->thokitem != MT_LHRT) // H… in P_TagDamage()
3094 …if (player->revitem != MT_LHRT && player->spinitem != MT_LHRT && player->thokitem != MT_LHRT) // H… in P_TagDamage()
3179 …if (player->revitem != MT_LHRT && player->spinitem != MT_LHRT && player->thokitem != MT_LHRT) // H… in P_PlayerHitsPlayer()
3202 …if (player->revitem != MT_LHRT && player->spinitem != MT_LHRT && player->thokitem != MT_LHRT) // H… in P_PlayerHitsPlayer()
3464 …if (player->revitem != MT_LHRT && player->spinitem != MT_LHRT && player->thokitem != MT_LHRT) // H… in P_SpecialStageDamage()
H A Dp_saveg.c287 WRITEUINT32(save_p, (UINT32)players[i].spinitem); in P_NetArchivePlayers()
484 players[i].spinitem = (mobjtype_t)READUINT32(save_p); in P_NetUnArchivePlayers()
H A Dp_user.c8535 P_SpawnSpinMobj(player, player->spinitem); in P_MovePlayer()
H A Dp_enemy.c6973 …== SH_PINK) && (players[recv_pl].revitem == MT_LHRT || players[recv_pl].spinitem == MT_LHRT || pla… in A_RecyclePowers()