Searched refs:spiral_map (Results 1 – 4 of 4) sorted by relevance
318 int spiral_map = 0; variable550 spiral_map = MAP_W * MAP_H / 2; in game_frame()576 if (spiral_map && frames % 2 == 0) in game_frame()580 int spiral_steps = MAP_W * MAP_H / 2 - spiral_map; in game_frame()614 spiral_map--; in game_frame()
38 extern int spiral_map;
267 save (spiral_map); in game_save()326 load (spiral_map); in game_load()
867 spiral_map = MAP_W * MAP_H / 2; in player_die()