Searched refs:splineKeys (Results 1 – 12 of 12) sorted by relevance
/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | IRRLoader.cpp | 496 const int size = (int)in.splineKeys.size(); in ComputeAnimations() 509 anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue; in ComputeAnimations() 527 const aiVector3D& p0 = in.splineKeys[ ClampSpline( idx - 1, size ) ].mValue; in ComputeAnimations() 528 const aiVector3D& p1 = in.splineKeys[ ClampSpline( idx + 0, size ) ].mValue; in ComputeAnimations() 529 const aiVector3D& p2 = in.splineKeys[ ClampSpline( idx + 1, size ) ].mValue; in ComputeAnimations() 530 const aiVector3D& p3 = in.splineKeys[ ClampSpline( idx + 2, size ) ].mValue; in ComputeAnimations() 1071 curAnim->splineKeys.push_back(aiVectorKey()); in InternReadFile() 1072 aiVectorKey& key = curAnim->splineKeys.back(); in InternReadFile()
|
H A D | IRRLoader.h | 136 std::vector<aiVectorKey> splineKeys; member
|
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Irr/ |
H A D | IRRLoader.cpp | 519 const int size = (int)in.splineKeys.size(); in ComputeAnimations() 533 anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue; in ComputeAnimations() 551 const aiVector3D& p0 = in.splineKeys[ ClampSpline( idx - 1, size ) ].mValue; in ComputeAnimations() 552 const aiVector3D& p1 = in.splineKeys[ ClampSpline( idx + 0, size ) ].mValue; in ComputeAnimations() 553 const aiVector3D& p2 = in.splineKeys[ ClampSpline( idx + 1, size ) ].mValue; in ComputeAnimations() 554 const aiVector3D& p3 = in.splineKeys[ ClampSpline( idx + 2, size ) ].mValue; in ComputeAnimations() 1096 curAnim->splineKeys.push_back(aiVectorKey()); in InternReadFile() 1097 aiVectorKey& key = curAnim->splineKeys.back(); in InternReadFile()
|
H A D | IRRLoader.h | 122 std::vector<aiVectorKey> splineKeys; member
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | IRRLoader.cpp | 519 const int size = (int)in.splineKeys.size(); in ComputeAnimations() 532 anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue; in ComputeAnimations() 550 const aiVector3D& p0 = in.splineKeys[ ClampSpline( idx - 1, size ) ].mValue; in ComputeAnimations() 551 const aiVector3D& p1 = in.splineKeys[ ClampSpline( idx + 0, size ) ].mValue; in ComputeAnimations() 552 const aiVector3D& p2 = in.splineKeys[ ClampSpline( idx + 1, size ) ].mValue; in ComputeAnimations() 553 const aiVector3D& p3 = in.splineKeys[ ClampSpline( idx + 2, size ) ].mValue; in ComputeAnimations() 1094 curAnim->splineKeys.push_back(aiVectorKey()); in InternReadFile() 1095 aiVectorKey& key = curAnim->splineKeys.back(); in InternReadFile()
|
H A D | IRRLoader.h | 138 std::vector<aiVectorKey> splineKeys; member
|
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Irr/ |
H A D | IRRLoader.cpp | 489 const int size = (int)in.splineKeys.size(); in ComputeAnimations() 502 anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue; in ComputeAnimations() 519 const aiVector3D &p0 = in.splineKeys[ClampSpline(idx - 1, size)].mValue; in ComputeAnimations() 520 const aiVector3D &p1 = in.splineKeys[ClampSpline(idx + 0, size)].mValue; in ComputeAnimations() 521 const aiVector3D &p2 = in.splineKeys[ClampSpline(idx + 1, size)].mValue; in ComputeAnimations() 522 const aiVector3D &p3 = in.splineKeys[ClampSpline(idx + 2, size)].mValue; in ComputeAnimations() 1032 curAnim->splineKeys.push_back(aiVectorKey()); in InternReadFile() 1033 aiVectorKey &key = curAnim->splineKeys.back(); in InternReadFile()
|
H A D | IRRLoader.h | 119 std::vector<aiVectorKey> splineKeys; member
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | IRRLoader.cpp | 519 const int size = (int)in.splineKeys.size(); in ComputeAnimations() 532 anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue; in ComputeAnimations() 550 const aiVector3D& p0 = in.splineKeys[ ClampSpline( idx - 1, size ) ].mValue; in ComputeAnimations() 551 const aiVector3D& p1 = in.splineKeys[ ClampSpline( idx + 0, size ) ].mValue; in ComputeAnimations() 552 const aiVector3D& p2 = in.splineKeys[ ClampSpline( idx + 1, size ) ].mValue; in ComputeAnimations() 553 const aiVector3D& p3 = in.splineKeys[ ClampSpline( idx + 2, size ) ].mValue; in ComputeAnimations() 1094 curAnim->splineKeys.push_back(aiVectorKey()); in InternReadFile() 1095 aiVectorKey& key = curAnim->splineKeys.back(); in InternReadFile()
|
H A D | IRRLoader.h | 139 std::vector<aiVectorKey> splineKeys; member
|
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | IRRLoader.cpp | 521 const int size = (int)in.splineKeys.size(); in ComputeAnimations() 534 anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue; in ComputeAnimations() 552 const aiVector3D& p0 = in.splineKeys[ ClampSpline( idx - 1, size ) ].mValue; in ComputeAnimations() 553 const aiVector3D& p1 = in.splineKeys[ ClampSpline( idx + 0, size ) ].mValue; in ComputeAnimations() 554 const aiVector3D& p2 = in.splineKeys[ ClampSpline( idx + 1, size ) ].mValue; in ComputeAnimations() 555 const aiVector3D& p3 = in.splineKeys[ ClampSpline( idx + 2, size ) ].mValue; in ComputeAnimations() 1096 curAnim->splineKeys.push_back(aiVectorKey()); in InternReadFile() 1097 aiVectorKey& key = curAnim->splineKeys.back(); in InternReadFile()
|
H A D | IRRLoader.h | 140 std::vector<aiVectorKey> splineKeys; member
|