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Searched refs:splineKeys (Results 1 – 12 of 12) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DIRRLoader.cpp496 const int size = (int)in.splineKeys.size(); in ComputeAnimations()
509 anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue; in ComputeAnimations()
527 const aiVector3D& p0 = in.splineKeys[ ClampSpline( idx - 1, size ) ].mValue; in ComputeAnimations()
528 const aiVector3D& p1 = in.splineKeys[ ClampSpline( idx + 0, size ) ].mValue; in ComputeAnimations()
529 const aiVector3D& p2 = in.splineKeys[ ClampSpline( idx + 1, size ) ].mValue; in ComputeAnimations()
530 const aiVector3D& p3 = in.splineKeys[ ClampSpline( idx + 2, size ) ].mValue; in ComputeAnimations()
1071 curAnim->splineKeys.push_back(aiVectorKey()); in InternReadFile()
1072 aiVectorKey& key = curAnim->splineKeys.back(); in InternReadFile()
H A DIRRLoader.h136 std::vector<aiVectorKey> splineKeys; member
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Irr/
H A DIRRLoader.cpp519 const int size = (int)in.splineKeys.size(); in ComputeAnimations()
533 anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue; in ComputeAnimations()
551 const aiVector3D& p0 = in.splineKeys[ ClampSpline( idx - 1, size ) ].mValue; in ComputeAnimations()
552 const aiVector3D& p1 = in.splineKeys[ ClampSpline( idx + 0, size ) ].mValue; in ComputeAnimations()
553 const aiVector3D& p2 = in.splineKeys[ ClampSpline( idx + 1, size ) ].mValue; in ComputeAnimations()
554 const aiVector3D& p3 = in.splineKeys[ ClampSpline( idx + 2, size ) ].mValue; in ComputeAnimations()
1096 curAnim->splineKeys.push_back(aiVectorKey()); in InternReadFile()
1097 aiVectorKey& key = curAnim->splineKeys.back(); in InternReadFile()
H A DIRRLoader.h122 std::vector<aiVectorKey> splineKeys; member
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DIRRLoader.cpp519 const int size = (int)in.splineKeys.size(); in ComputeAnimations()
532 anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue; in ComputeAnimations()
550 const aiVector3D& p0 = in.splineKeys[ ClampSpline( idx - 1, size ) ].mValue; in ComputeAnimations()
551 const aiVector3D& p1 = in.splineKeys[ ClampSpline( idx + 0, size ) ].mValue; in ComputeAnimations()
552 const aiVector3D& p2 = in.splineKeys[ ClampSpline( idx + 1, size ) ].mValue; in ComputeAnimations()
553 const aiVector3D& p3 = in.splineKeys[ ClampSpline( idx + 2, size ) ].mValue; in ComputeAnimations()
1094 curAnim->splineKeys.push_back(aiVectorKey()); in InternReadFile()
1095 aiVectorKey& key = curAnim->splineKeys.back(); in InternReadFile()
H A DIRRLoader.h138 std::vector<aiVectorKey> splineKeys; member
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Irr/
H A DIRRLoader.cpp489 const int size = (int)in.splineKeys.size(); in ComputeAnimations()
502 anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue; in ComputeAnimations()
519 const aiVector3D &p0 = in.splineKeys[ClampSpline(idx - 1, size)].mValue; in ComputeAnimations()
520 const aiVector3D &p1 = in.splineKeys[ClampSpline(idx + 0, size)].mValue; in ComputeAnimations()
521 const aiVector3D &p2 = in.splineKeys[ClampSpline(idx + 1, size)].mValue; in ComputeAnimations()
522 const aiVector3D &p3 = in.splineKeys[ClampSpline(idx + 2, size)].mValue; in ComputeAnimations()
1032 curAnim->splineKeys.push_back(aiVectorKey()); in InternReadFile()
1033 aiVectorKey &key = curAnim->splineKeys.back(); in InternReadFile()
H A DIRRLoader.h119 std::vector<aiVectorKey> splineKeys; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DIRRLoader.cpp519 const int size = (int)in.splineKeys.size(); in ComputeAnimations()
532 anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue; in ComputeAnimations()
550 const aiVector3D& p0 = in.splineKeys[ ClampSpline( idx - 1, size ) ].mValue; in ComputeAnimations()
551 const aiVector3D& p1 = in.splineKeys[ ClampSpline( idx + 0, size ) ].mValue; in ComputeAnimations()
552 const aiVector3D& p2 = in.splineKeys[ ClampSpline( idx + 1, size ) ].mValue; in ComputeAnimations()
553 const aiVector3D& p3 = in.splineKeys[ ClampSpline( idx + 2, size ) ].mValue; in ComputeAnimations()
1094 curAnim->splineKeys.push_back(aiVectorKey()); in InternReadFile()
1095 aiVectorKey& key = curAnim->splineKeys.back(); in InternReadFile()
H A DIRRLoader.h139 std::vector<aiVectorKey> splineKeys; member
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DIRRLoader.cpp521 const int size = (int)in.splineKeys.size(); in ComputeAnimations()
534 anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue; in ComputeAnimations()
552 const aiVector3D& p0 = in.splineKeys[ ClampSpline( idx - 1, size ) ].mValue; in ComputeAnimations()
553 const aiVector3D& p1 = in.splineKeys[ ClampSpline( idx + 0, size ) ].mValue; in ComputeAnimations()
554 const aiVector3D& p2 = in.splineKeys[ ClampSpline( idx + 1, size ) ].mValue; in ComputeAnimations()
555 const aiVector3D& p3 = in.splineKeys[ ClampSpline( idx + 2, size ) ].mValue; in ComputeAnimations()
1096 curAnim->splineKeys.push_back(aiVectorKey()); in InternReadFile()
1097 aiVectorKey& key = curAnim->splineKeys.back(); in InternReadFile()
H A DIRRLoader.h140 std::vector<aiVectorKey> splineKeys; member