Searched refs:sppou (Results 1 – 2 of 2) sorted by relevance
281 void SPShader::setUniformsPerObject(SPPerObjectUniform* sppou, in setUniformsPerObject() argument286 if (sppou->isEmpty()) in setUniformsPerObject()292 if (sppou->assignUniform(p.first, p.second)) in setUniformsPerObject()
192 void setUniformsPerObject(SPPerObjectUniform* sppou,