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Searched refs:spriteDef (Results 1 – 5 of 5) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/
H A Dsprite.cpp45 CompiledSprite::CompiledSprite(Record const &spriteDef) in CompiledSprite() argument
47 frontOnly = spriteDef.getb(VAR_FRONT_ONLY); in CompiledSprite()
50 auto const &viewsDict = spriteDef.getdt(VAR_VIEWS).elements(); in CompiledSprite()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/defs/
H A Dsprite.h49 CompiledSprite(de::Record const &spriteDef);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/include/render/
H A Drend_main.h291 MaterialAnimator *Rend_SpriteMaterialAnimator(de::Record const &spriteDef);
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Drend_main.cpp3900 MaterialAnimator *Rend_SpriteMaterialAnimator(Record const &spriteDef) in Rend_SpriteMaterialAnimator() argument
3905 auto found = lookupSpriteMaterialAnimators.constFind(&spriteDef); in Rend_SpriteMaterialAnimator()
3913 defn::Sprite const sprite(spriteDef); in Rend_SpriteMaterialAnimator()
3922 lookupSpriteMaterialAnimators.insert(&spriteDef, matAnimator); in Rend_SpriteMaterialAnimator()
3927 ddouble Rend_VisualRadius(Record const &spriteDef) in Rend_VisualRadius() argument
3929 if (auto *anim = Rend_SpriteMaterialAnimator(spriteDef)) in Rend_VisualRadius()
3937 Lumobj *Rend_MakeLumobj(Record const &spriteDef) in Rend_MakeLumobj() argument
3951 …MaterialAnimator *matAnimator = Rend_SpriteMaterialAnimator(spriteDef); //mat->as<ClientMaterial>(… in Rend_MakeLumobj()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/resource/
H A Dclientresources.cpp563 defn::Sprite const spriteDef(sprite); in DENG2_PIMPL() local
564 for (auto const &view : spriteDef.def().compiled().views) in DENG2_PIMPL()