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Searched refs:spriteGetSlope (Results 1 – 8 of 8) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp1394 &ryi[0], &ryi[1], &ryi[2], &ryi[3], spriteGetSlope(j)); in clipmove()
1426 int32_t const heinum = spriteGetSlope(j); in clipmove()
1439 &ryi[0], &ryi[1], &ryi[2], &ryi[3], spriteGetSlope(j)); in clipmove()
2128 &v1.y, &v2.y, &v3.y, &v4.y, spriteGetSlope(j)); in getzrange()
2751 int32_t const heinum = spriteGetSlope(z); in hitscan()
2770 &y1, &y2, &y3, &y4, spriteGetSlope(z)); in hitscan()
H A D2d.cpp1323 int32_t heinum = spriteGetSlope(j); in editorDraw2dSprite()
H A Dbuild.cpp1024 int32_t const heinum = spriteGetSlope(i); in spriteoncfz()
H A Dengine.cpp9980 &v1.y, &v2.y, &v3.y, &v4.y, spriteGetSlope(tsprite[s].owner)); in renderDrawMapView()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h748 static inline int16_t spriteGetSlope(uint16_t const spritenum) in spriteGetSlope() function
1762 int16_t const heinum = spriteGetSlope(spritenum); in spriteGetZOfSlope()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dscreens.cpp461 heinum = spriteGetSlope(j); in G_DrawOverheadMap()
H A Dastub.cpp4390 int16_t const heinum = spriteGetSlope(searchwall); in Keys3d()
5998 int32_t oldslope = spriteGetSlope(searchwall); in Keys3d()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dnnexts.cpp3440 case 7: return condCmp(spriteGetSlope(pSpr->index), arg1, arg2, cmpOp); in condCheckSprite()
3472 var3 = spriteGetSlope(pSpr->index); in condCheckSprite()