Searched refs:spriteGetSlope (Results 1 – 8 of 8) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 1394 &ryi[0], &ryi[1], &ryi[2], &ryi[3], spriteGetSlope(j)); in clipmove() 1426 int32_t const heinum = spriteGetSlope(j); in clipmove() 1439 &ryi[0], &ryi[1], &ryi[2], &ryi[3], spriteGetSlope(j)); in clipmove() 2128 &v1.y, &v2.y, &v3.y, &v4.y, spriteGetSlope(j)); in getzrange() 2751 int32_t const heinum = spriteGetSlope(z); in hitscan() 2770 &y1, &y2, &y3, &y4, spriteGetSlope(z)); in hitscan()
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H A D | 2d.cpp | 1323 int32_t heinum = spriteGetSlope(j); in editorDraw2dSprite()
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H A D | build.cpp | 1024 int32_t const heinum = spriteGetSlope(i); in spriteoncfz()
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H A D | engine.cpp | 9980 &v1.y, &v2.y, &v3.y, &v4.y, spriteGetSlope(tsprite[s].owner)); in renderDrawMapView()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 748 static inline int16_t spriteGetSlope(uint16_t const spritenum) in spriteGetSlope() function 1762 int16_t const heinum = spriteGetSlope(spritenum); in spriteGetZOfSlope()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | screens.cpp | 461 heinum = spriteGetSlope(j); in G_DrawOverheadMap()
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H A D | astub.cpp | 4390 int16_t const heinum = spriteGetSlope(searchwall); in Keys3d() 5998 int32_t oldslope = spriteGetSlope(searchwall); in Keys3d()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | nnexts.cpp | 3440 case 7: return condCmp(spriteGetSlope(pSpr->index), arg1, arg2, cmpOp); in condCheckSprite() 3472 var3 = spriteGetSlope(pSpr->index); in condCheckSprite()
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