Searched refs:spriteLeft (Results 1 – 12 of 12) sorted by relevance
388 int spriteLeft = 0; in copyFrom() local394 spriteLeft -= destX; in copyFrom()403 int spriteRight = spriteLeft + spriteWidth; in copyFrom()406 spriteLeft = -(distXCount - spriteRight); in copyFrom()407 spriteRight = (-spriteLeft + spriteWidth); in copyFrom()427 byte *destPixelsP = this->getBasePtr(destX + spriteLeft, destY + spriteTop); in copyFrom()429 spriteLeft = spriteLeft * direction; in copyFrom()451 if (sprX < spriteLeft || sprX >= spriteRight) in copyFrom()
41 uint spriteLeft; member
295 } else if (currentZone->cursorId == _configuration->spriteLeft) { in handleMouseZones()
299 } else if (currentZone->cursorId == _configuration->spriteLeft) { in handleMouseZones()
68 int16 spriteLeft = _spriteLeft; in spriteOperation() local373 _spriteLeft = spriteLeft; in spriteOperation()
678 int16 spriteLeft = _spriteLeft; in spriteOperation() local926 _spriteLeft = spriteLeft; in spriteOperation()
76 int16 spriteLeft = _spriteLeft; in spriteOperation() local307 _spriteLeft = spriteLeft; in spriteOperation()
676 int16 spriteLeft = _spriteLeft; in spriteOperation() local921 _spriteLeft = spriteLeft; in spriteOperation()
76 int16 spriteLeft = _spriteLeft; in spriteOperation() local304 _spriteLeft = spriteLeft; in spriteOperation()