/dports/emulators/vice/vice-3.5/src/raster/ |
H A D | raster-line-changes-sprite.c | 52 raster_sprite_cache_t *sprite_cache; in fill_sprite_cache() local 73 sprite_cache = cache->sprites + i; in fill_sprite_cache() 87 sxe1 = (sprite_cache->x + (sprite_cache->x_expanded ? 48 : 24)); in fill_sprite_cache() 88 sxs1 = sprite_cache->x; in fill_sprite_cache() 100 if (!sprite_cache->visible) { in fill_sprite_cache() 101 sprite_cache->visible = 1; in fill_sprite_cache() 136 sprite_cache->data = data; in fill_sprite_cache() 155 if (sprite_cache->visible) { in fill_sprite_cache() 158 sprite_cache->visible = 0; in fill_sprite_cache() 159 sxe = sprite_cache->x + (sprite_cache->x_expanded ? 24 : 48); in fill_sprite_cache() [all …]
|
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/raster/ |
H A D | raster-line-changes-sprite.c | 52 raster_sprite_cache_t *sprite_cache; in fill_sprite_cache() local 73 sprite_cache = cache->sprites + i; in fill_sprite_cache() 87 sxe1 = (sprite_cache->x + (sprite_cache->x_expanded ? 48 : 24)); in fill_sprite_cache() 88 sxs1 = sprite_cache->x; in fill_sprite_cache() 100 if (!sprite_cache->visible) { in fill_sprite_cache() 101 sprite_cache->visible = 1; in fill_sprite_cache() 136 sprite_cache->data = data; in fill_sprite_cache() 155 if (sprite_cache->visible) { in fill_sprite_cache() 158 sprite_cache->visible = 0; in fill_sprite_cache() 159 sxe = sprite_cache->x + (sprite_cache->x_expanded ? 24 : 48); in fill_sprite_cache() [all …]
|
/dports/games/openttd/openttd-12.1/src/ |
H A D | effectvehicle.cpp | 31 if (v->sprite_cache.sprite_seq.seq[0].sprite != last) { in IncrementSprite() 32 v->sprite_cache.sprite_seq.seq[0].sprite++; in IncrementSprite() 58 v->sprite_cache.sprite_seq.Set(SPR_CHIMNEY_SMOKE_0); in ChimneySmokeTick() 69 v->sprite_cache.sprite_seq.Set(SPR_STEAM_SMOKE_0); in SteamSmokeInit() 99 v->sprite_cache.sprite_seq.Set(SPR_DIESEL_SMOKE_0); in DieselSmokeInit() 123 v->sprite_cache.sprite_seq.Set(SPR_ELECTRIC_SPARK_0); in ElectricSparkInit() 146 v->sprite_cache.sprite_seq.Set(SPR_SMOKE_0); in SmokeInit() 176 v->sprite_cache.sprite_seq.Set(SPR_EXPLOSION_LARGE_0); in ExplosionLargeInit() 196 v->sprite_cache.sprite_seq.Set(SPR_BREAKDOWN_SMOKE_0); in BreakdownSmokeInit() 241 v->sprite_cache.sprite_seq.Set(SPR_BULLDOZER_NE); in BulldozerInit() [all …]
|
H A D | vehicle.cpp | 349 this->sprite_cache.old_coord.left = INVALID_COORD; in Vehicle() 887 …ateVehicleViewportHash(this, INVALID_COORD, 0, this->sprite_cache.old_coord.left, this->sprite_cac… in ~Vehicle() 1161 if (v->sprite_cache.revalidate_before_draw) { in ViewportAddVehicles() 1166 v->sprite_cache.sprite_seq = seq; in ViewportAddVehicles() 1180 v->sprite_cache.revalidate_before_draw = false; in ViewportAddVehicles() 1612 this->sprite_cache.sprite_seq.GetBounds(&new_coord); in UpdateBoundingBoxCoordinates() 1629 …this->sprite_cache.old_coord.left = std::min(this->sprite_cache.old_coord.left, this->coord.le… in UpdateBoundingBoxCoordinates() 1630 …this->sprite_cache.old_coord.top = std::min(this->sprite_cache.old_coord.top, this->coord.to… in UpdateBoundingBoxCoordinates() 1631 …this->sprite_cache.old_coord.right = std::max(this->sprite_cache.old_coord.right, this->coord.ri… in UpdateBoundingBoxCoordinates() 1632 …this->sprite_cache.old_coord.bottom = std::max(this->sprite_cache.old_coord.bottom, this->coord.bo… in UpdateBoundingBoxCoordinates() [all …]
|
H A D | vehicle_base.h | 343 …mutable MutableSpriteCache sprite_cache; ///< Cache of sprites and values related to recalculating… member 1054 this->sprite_cache.sprite_seq.count = 1; in Vehicle() 1203 …if (this->direction != this->sprite_cache.last_direction || this->sprite_cache.is_viewport_candida… in UpdateViewport() 1207 if (this->sprite_cache.sprite_seq != seq) { in UpdateViewport() 1209 this->sprite_cache.sprite_seq = seq; in UpdateViewport() 1212 this->sprite_cache.last_direction = this->direction; in UpdateViewport() 1213 this->sprite_cache.revalidate_before_draw = false; in UpdateViewport() 1220 this->sprite_cache.revalidate_before_draw = true; in UpdateViewport()
|
H A D | aircraft_cmd.cpp | 344 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY); in CmdBuildAircraft() 345 u->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY); in CmdBuildAircraft() 377 w->sprite_cache.sprite_seq.Set(SPR_ROTOR_STOPPED); in CmdBuildAircraft() 500 if (u->sprite_cache.sprite_seq == seq) return; in HelicopterTickHandler() 510 u->sprite_cache.sprite_seq = seq; in HelicopterTickHandler() 531 GetRotorImage(v, EIT_ON_MAP, &v->Next()->Next()->sprite_cache.sprite_seq); in SetAircraftPosition() 543 …u->sprite_cache.sprite_seq.CopyWithoutPalette(v->sprite_cache.sprite_seq); // the shadow is never … in SetAircraftPosition() 1303 GetRotorImage(this, EIT_ON_MAP, &this->Next()->Next()->sprite_cache.sprite_seq); in MarkDirty()
|
H A D | ship_cmd.cpp | 657 v->sprite_cache.last_direction = INVALID_DIR; in ShipController() 889 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY); in CmdBuildShip()
|
H A D | articulated_vehicles.cpp | 442 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY); in AddArticulatedParts()
|
H A D | disaster_vehicle.cpp | 113 this->sprite_cache.sprite_seq.Set(img); in UpdateImage() 501 SpriteID &cur_image = v->sprite_cache.sprite_seq.seq[0].sprite; in DisasterTick_Helicopter_Rotors()
|
H A D | train_cmd.cpp | 635 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY); in CmdBuildRailWagon() 702 u->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY); in AddRearEngineToMultiheadedTrain() 768 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY); in CmdBuildRailVehicle()
|
H A D | roadveh_cmd.cpp | 304 v->sprite_cache.sprite_seq.Set(SPR_IMG_QUERY); in CmdBuildRoadVehicle()
|
/dports/emulators/darcnes/darcnes/ |
H A D | tms9918.c | 107 struct sprite_cache { struct 113 int tms9918_cache_sprites(tms9918 vdp, struct sprite_cache *cache, int sprite_size) in tms9918_cache_sprites() argument 156 int tms9918_check_sprite_collision(tms9918 vdp, struct sprite_cache *cache, int sprite_size, int nu… in tms9918_check_sprite_collision() 190 struct sprite_cache cache[4]; in tms9918_render_sprites()
|
/dports/games/openttd/openttd-12.1/src/saveload/ |
H A D | vehicle_sl.cpp | 450 v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq); in AfterLoadVehicles() 455 v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq); in AfterLoadVehicles() 459 shadow->sprite_cache.sprite_seq.CopyWithoutPalette(v->sprite_cache.sprite_seq); in AfterLoadVehicles() 464 GetRotorImage(Aircraft::From(v), EIT_ON_MAP, &rotor->sprite_cache.sprite_seq); in AfterLoadVehicles() 475 v->sprite_cache.old_coord.left = INVALID_COORD; in AfterLoadVehicles() 887 SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32), 951 SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32), in GetDescription()
|
H A D | oldloader_sl.cpp | 1156 OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, sprite_cache.sprite_seq.seq[0].sprite ), 1249 SpriteID sprite = v->sprite_cache.sprite_seq.seq[0].sprite; in LoadOldVehicle() 1260 v->sprite_cache.sprite_seq.seq[0].sprite = sprite; in LoadOldVehicle()
|
/dports/games/scummvm/scummvm-2.5.1/engines/ags/ |
H A D | module.mk | 40 shared/ac/sprite_cache.o \
|