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Searched refs:sprite_color (Results 1 – 7 of 7) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_scale.cpp250 const auto sprite_color = column[row_index]; in generic_scale_shape() local
252 if (sprite_color < 0) in generic_scale_shape()
259 auto color_index = static_cast<uint8_t>(sprite_color); in generic_scale_shape()
H A Did_vl.cpp1758 const auto sprite_color = column[row_index]; in vid_draw_ui_sprite() local
1760 if (sprite_color < 0) in vid_draw_ui_sprite()
1765 const auto color_index = static_cast<uint8_t>(sprite_color); in vid_draw_ui_sprite()
/dports/emulators/mess/mame-mame0226/src/mame/drivers/
H A Dgpworld.cpp176 int sprite_color = (spr_reg[SPR_X_HI] >> 4) & 0x0f; in draw_sprites() local
231 … draw_pixel(bitmap,cliprect,x+0,y,m_palette->pen_color(pixel1 + (sprite_color*0x10 + 0x200)),flip); in draw_sprites()
232 … draw_pixel(bitmap,cliprect,x+1,y,m_palette->pen_color(pixel2 + (sprite_color*0x10 + 0x200)),flip); in draw_sprites()
233 … draw_pixel(bitmap,cliprect,x+2,y,m_palette->pen_color(pixel3 + (sprite_color*0x10 + 0x200)),flip); in draw_sprites()
234 … draw_pixel(bitmap,cliprect,x+3,y,m_palette->pen_color(pixel4 + (sprite_color*0x10 + 0x200)),flip); in draw_sprites()
H A Dmonzagp.cpp239 uint8_t sprite_color = (BIT(sprite_data, 4 + bitpos) << 1) | BIT(sprite_data, bitpos); in screen_update() local
241 if ((sprite_color & 3) != 3) in screen_update()
243 color = 0x100 + sprite_color; in screen_update()
/dports/emulators/mame/mame-mame0226/src/mame/drivers/
H A Dgpworld.cpp176 int sprite_color = (spr_reg[SPR_X_HI] >> 4) & 0x0f; in draw_sprites() local
231 … draw_pixel(bitmap,cliprect,x+0,y,m_palette->pen_color(pixel1 + (sprite_color*0x10 + 0x200)),flip); in draw_sprites()
232 … draw_pixel(bitmap,cliprect,x+1,y,m_palette->pen_color(pixel2 + (sprite_color*0x10 + 0x200)),flip); in draw_sprites()
233 … draw_pixel(bitmap,cliprect,x+2,y,m_palette->pen_color(pixel3 + (sprite_color*0x10 + 0x200)),flip); in draw_sprites()
234 … draw_pixel(bitmap,cliprect,x+3,y,m_palette->pen_color(pixel4 + (sprite_color*0x10 + 0x200)),flip); in draw_sprites()
H A Dmonzagp.cpp239 uint8_t sprite_color = (BIT(sprite_data, 4 + bitpos) << 1) | BIT(sprite_data, bitpos); in screen_update() local
241 if ((sprite_color & 3) != 3) in screen_update()
243 color = 0x100 + sprite_color; in screen_update()
/dports/games/libretro-emux/emux-640d4ba/controllers/video/
H A Dppu.c473 uint8_t sprite_color = 0; in ppu_output() local
535 sprite_color = color; in ppu_output()
542 if ((bg_color == 0) && (sprite_color != 0)) in ppu_output()
544 if ((bg_color != 0) && (sprite_color != 0) && !attributes.priority) in ppu_output()
548 color = bg_priority ? bg_color : sprite_color; in ppu_output()