Searched refs:sprite_frame_res (Results 1 – 4 of 4) sorted by relevance
130 return sprite_frame_res[sprite_info->guard_move_array[curDir].first_frame_recno+cur_frame-1]; in cur_sprite_frame()133 return sprite_frame_res[sprite_info->move_array[curDir].first_frame_recno+cur_frame-1]; in cur_sprite_frame()140 return sprite_frame_res[guardStopAction->first_frame_recno+ in cur_sprite_frame()144 …return sprite_frame_res[sprite_info->attack_array[cur_attack][curDir].first_frame_recno+cur_frame-… in cur_sprite_frame()162 return sprite_frame_res[guardStopAction->first_frame_recno+ in cur_sprite_frame()169 return sprite_frame_res[stopAction->frame_recno]; // first frame in cur_sprite_frame()171 return sprite_frame_res[stopAction->frame_recno+cur_frame-1]; in cur_sprite_frame()180 return sprite_frame_res[sprite_info->die.first_frame_recno+cur_frame-1]; in cur_sprite_frame()184 return sprite_frame_res[sprite_info->move_array[curDir].first_frame_recno+cur_frame-1]; in cur_sprite_frame()
138 sprite_frame_res.init(); in init()307 sprite_frame_res.deinit(); in deinit()
179 SpriteFrameRes sprite_frame_res; variable
88 extern SpriteFrameRes sprite_frame_res;