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Searched refs:sprite_sheet (Results 1 – 15 of 15) sorted by relevance

/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/
H A Dth_lua_gfx.cpp118 luaT_stdnew<sprite_sheet>(L, luaT_environindex, true); in l_spritesheet_new()
123 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L); in l_spritesheet_set_pal()
133 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L); in l_spritesheet_load()
151 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L); in l_spritesheet_count()
158 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L); in l_spritesheet_size()
175 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L); in l_spritesheet_draw()
190 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L); in l_spritesheet_hittest()
199 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L); in l_spritesheet_isvisible()
218 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L, 2); in l_bitmap_font_set_spritesheet()
270 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L, 2); in l_freetype_font_set_spritesheet()
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H A Dth_gfx_font.h33 class sprite_sheet; variable
130 void set_sprite_sheet(sprite_sheet* pSpriteSheet);
132 sprite_sheet* get_sprite_sheet() { return sheet; } in get_sprite_sheet()
153 sprite_sheet* sheet;
210 FT_Error match_bitmap_font(sprite_sheet* pBitmapFontSpriteSheet);
H A Dth_gfx.h251 void set_sprite_sheet(sprite_sheet* pSpriteSheet);
441 sprite_sheet* element_sprite_sheet; ///< Sprite sheet to use for this
449 std::vector<sprite_sheet*>
453 sprite_sheet* sheet; ///< Sprite sheet to use.
478 size_t load_elements(memory_reader& input, sprite_sheet* pSpriteSheet,
600 void set_sheet(sprite_sheet* pSheet) { sheet = pSheet; } in set_sheet()
616 sprite_sheet* sheet;
H A Dth_gfx_sdl.cpp868 sprite_sheet::sprite_sheet() { in sprite_sheet() function in sprite_sheet
875 sprite_sheet::~sprite_sheet() { _freeSprites(); } in ~sprite_sheet()
877 void sprite_sheet::_freeSingleSprite(size_t iNumber) { in _freeSingleSprite()
894 void sprite_sheet::_freeSprites() { in _freeSprites()
902 void sprite_sheet::set_palette(const ::palette* pPalette) { in set_palette()
933 bool sprite_sheet::load_from_th_file(const uint8_t* pTableData, in load_from_th_file()
1003 void sprite_sheet::set_sprite_alt_palette_map(size_t iSprite, in set_sprite_alt_palette_map()
1021 bool sprite_sheet::get_sprite_size(size_t iSprite, int* pWidth, in get_sprite_size()
1035 bool sprite_sheet::get_sprite_average_colour(size_t iSprite, in get_sprite_average_colour()
1107 SDL_Texture* sprite_sheet::_makeAltBitmap(sprite* pSprite) { in _makeAltBitmap()
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H A Dth_map_overlays.h32 class sprite_sheet; variable
63 void set_sprites(sprite_sheet* pSheet, bool bTakeOwnership);
70 sprite_sheet* sprites;
H A Dth_gfx_sdl.h428 class sprite_sheet {
430 sprite_sheet();
431 ~sprite_sheet();
629 bool create_from_sprite(sprite_sheet* pSheet, size_t iSprite,
H A Dth_map.h215 class sprite_sheet; variable
249 void set_block_sheet(sprite_sheet* pSheet);
416 sprite_sheet* blocks;
H A Dth_lua_anims.cpp42 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L, 2); in l_anims_set_spritesheet()
596 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L, 2); in l_srl_set_sheet()
H A Dth_lua.h209 class sprite_sheet;
211 struct luaT_classinfo<sprite_sheet> {
H A Dth_gfx.cpp160 void animation_manager::set_sprite_sheet(sprite_sheet* pSpriteSheet) { in set_sprite_sheet()
373 memory_reader& input, sprite_sheet* pSpriteSheet, size_t iNumElements, in load_elements()
517 sprite_sheet* pSheet = new sprite_sheet; in load_custom_animations()
1864 sheet = static_cast<sprite_sheet*>(lua_touserdata(L, -1)); in depersist()
H A Dth_map_overlays.cpp200 void map_typical_overlay::set_sprites(sprite_sheet* pSheet, in set_sprites()
H A Dth_lua_map.cpp42 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L, 2); in l_map_set_sheet()
65 pMap->set_block_sheet((sprite_sheet*)lua_touserdata(L, -1)); in l_map_depersist()
H A Dth_gfx_font.cpp182 void bitmap_font::set_sprite_sheet(sprite_sheet* pSpriteSheet) { in set_sprite_sheet()
400 sprite_sheet* pBitmapFontSpriteSheet) { in match_bitmap_font()
H A Dth_map.cpp925 void level_map::set_block_sheet(sprite_sheet* pSheet) { blocks = pSheet; } in set_block_sheet()
/dports/games/allacrost/allacrost-1.0.2/src/modes/map/
H A Dmap_sprites.cpp758 string sprite_sheet = sprite_script.ReadString("sprite_sheet"); in Load() local
759 return MapSprite::LoadStandardAnimations(sprite_sheet); in Load()