Searched refs:sprite_sheet (Results 1 – 15 of 15) sorted by relevance
/dports/games/corsix-th/CorsixTH-0.65.1/CorsixTH/Src/ |
H A D | th_lua_gfx.cpp | 118 luaT_stdnew<sprite_sheet>(L, luaT_environindex, true); in l_spritesheet_new() 123 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L); in l_spritesheet_set_pal() 133 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L); in l_spritesheet_load() 151 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L); in l_spritesheet_count() 158 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L); in l_spritesheet_size() 175 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L); in l_spritesheet_draw() 190 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L); in l_spritesheet_hittest() 199 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L); in l_spritesheet_isvisible() 218 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L, 2); in l_bitmap_font_set_spritesheet() 270 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L, 2); in l_freetype_font_set_spritesheet() [all …]
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H A D | th_gfx_font.h | 33 class sprite_sheet; variable 130 void set_sprite_sheet(sprite_sheet* pSpriteSheet); 132 sprite_sheet* get_sprite_sheet() { return sheet; } in get_sprite_sheet() 153 sprite_sheet* sheet; 210 FT_Error match_bitmap_font(sprite_sheet* pBitmapFontSpriteSheet);
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H A D | th_gfx.h | 251 void set_sprite_sheet(sprite_sheet* pSpriteSheet); 441 sprite_sheet* element_sprite_sheet; ///< Sprite sheet to use for this 449 std::vector<sprite_sheet*> 453 sprite_sheet* sheet; ///< Sprite sheet to use. 478 size_t load_elements(memory_reader& input, sprite_sheet* pSpriteSheet, 600 void set_sheet(sprite_sheet* pSheet) { sheet = pSheet; } in set_sheet() 616 sprite_sheet* sheet;
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H A D | th_gfx_sdl.cpp | 868 sprite_sheet::sprite_sheet() { in sprite_sheet() function in sprite_sheet 875 sprite_sheet::~sprite_sheet() { _freeSprites(); } in ~sprite_sheet() 877 void sprite_sheet::_freeSingleSprite(size_t iNumber) { in _freeSingleSprite() 894 void sprite_sheet::_freeSprites() { in _freeSprites() 902 void sprite_sheet::set_palette(const ::palette* pPalette) { in set_palette() 933 bool sprite_sheet::load_from_th_file(const uint8_t* pTableData, in load_from_th_file() 1003 void sprite_sheet::set_sprite_alt_palette_map(size_t iSprite, in set_sprite_alt_palette_map() 1021 bool sprite_sheet::get_sprite_size(size_t iSprite, int* pWidth, in get_sprite_size() 1035 bool sprite_sheet::get_sprite_average_colour(size_t iSprite, in get_sprite_average_colour() 1107 SDL_Texture* sprite_sheet::_makeAltBitmap(sprite* pSprite) { in _makeAltBitmap() [all …]
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H A D | th_map_overlays.h | 32 class sprite_sheet; variable 63 void set_sprites(sprite_sheet* pSheet, bool bTakeOwnership); 70 sprite_sheet* sprites;
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H A D | th_gfx_sdl.h | 428 class sprite_sheet { 430 sprite_sheet(); 431 ~sprite_sheet(); 629 bool create_from_sprite(sprite_sheet* pSheet, size_t iSprite,
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H A D | th_map.h | 215 class sprite_sheet; variable 249 void set_block_sheet(sprite_sheet* pSheet); 416 sprite_sheet* blocks;
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H A D | th_lua_anims.cpp | 42 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L, 2); in l_anims_set_spritesheet() 596 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L, 2); in l_srl_set_sheet()
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H A D | th_lua.h | 209 class sprite_sheet; 211 struct luaT_classinfo<sprite_sheet> {
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H A D | th_gfx.cpp | 160 void animation_manager::set_sprite_sheet(sprite_sheet* pSpriteSheet) { in set_sprite_sheet() 373 memory_reader& input, sprite_sheet* pSpriteSheet, size_t iNumElements, in load_elements() 517 sprite_sheet* pSheet = new sprite_sheet; in load_custom_animations() 1864 sheet = static_cast<sprite_sheet*>(lua_touserdata(L, -1)); in depersist()
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H A D | th_map_overlays.cpp | 200 void map_typical_overlay::set_sprites(sprite_sheet* pSheet, in set_sprites()
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H A D | th_lua_map.cpp | 42 sprite_sheet* pSheet = luaT_testuserdata<sprite_sheet>(L, 2); in l_map_set_sheet() 65 pMap->set_block_sheet((sprite_sheet*)lua_touserdata(L, -1)); in l_map_depersist()
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H A D | th_gfx_font.cpp | 182 void bitmap_font::set_sprite_sheet(sprite_sheet* pSpriteSheet) { in set_sprite_sheet() 400 sprite_sheet* pBitmapFontSpriteSheet) { in match_bitmap_font()
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H A D | th_map.cpp | 925 void level_map::set_block_sheet(sprite_sheet* pSheet) { blocks = pSheet; } in set_block_sheet()
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/dports/games/allacrost/allacrost-1.0.2/src/modes/map/ |
H A D | map_sprites.cpp | 758 string sprite_sheet = sprite_script.ReadString("sprite_sheet"); in Load() local 759 return MapSprite::LoadStandardAnimations(sprite_sheet); in Load()
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