Searched refs:sprite_sub_type (Results 1 – 6 of 6) sorted by relevance
55 switch(spriteInfo->sprite_sub_type) in create_bullet()90 switch(spriteInfo->sprite_sub_type) in bullet_class_size()125 if(spriteInfo->sprite_sub_type == 'P') in bullet_path_possible()128 err_when(spriteInfo->sprite_sub_type == 'P'); in bullet_path_possible()
102 spriteInfo->sprite_sub_type = spriteRec->sprite_sub_type; in load_sprite_info()104 if(spriteInfo->sprite_sub_type == ' ') in load_sprite_info()105 spriteInfo->sprite_sub_type = 0; in load_sprite_info()
1202 && unitPtr->sprite_info->sprite_sub_type == 'M') in ship_unload_unit()1239 && unitPtr->sprite_info->sprite_sub_type == 'M') in ship_unload_all_units()1272 if( unitPtr->sprite_info->sprite_sub_type != 'M') in ship_change_goods()1305 if( unitPtr->sprite_info->sprite_sub_type != 'M') in ship_set_stop()1335 if( unitPtr->sprite_info->sprite_sub_type != 'M') in ship_del_stop()1365 if( unitPtr->sprite_info->sprite_sub_type != 'M') in ship_change_mode()
451 …if(sprite_info->sprite_sub_type=='M') //**** BUGHERE, is sprite_sub_type really representing UNIT_… in unit_auto_guarding()
577 if(sprite_info->sprite_sub_type=='M') in target_move()
44 char sprite_sub_type; member138 char sprite_sub_type; member