Home
last modified time | relevance | path

Searched refs:sprite_sub_type (Results 1 – 6 of 6) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOBULLETA.cpp55 switch(spriteInfo->sprite_sub_type) in create_bullet()
90 switch(spriteInfo->sprite_sub_type) in bullet_class_size()
125 if(spriteInfo->sprite_sub_type == 'P') in bullet_path_possible()
128 err_when(spriteInfo->sprite_sub_type == 'P'); in bullet_path_possible()
H A DOSPRTRES.cpp102 spriteInfo->sprite_sub_type = spriteRec->sprite_sub_type; in load_sprite_info()
104 if(spriteInfo->sprite_sub_type == ' ') in load_sprite_info()
105 spriteInfo->sprite_sub_type = 0; in load_sprite_info()
H A DOREMOTEM.cpp1202 && unitPtr->sprite_info->sprite_sub_type == 'M') in ship_unload_unit()
1239 && unitPtr->sprite_info->sprite_sub_type == 'M') in ship_unload_all_units()
1272 if( unitPtr->sprite_info->sprite_sub_type != 'M') in ship_change_goods()
1305 if( unitPtr->sprite_info->sprite_sub_type != 'M') in ship_set_stop()
1335 if( unitPtr->sprite_info->sprite_sub_type != 'M') in ship_del_stop()
1365 if( unitPtr->sprite_info->sprite_sub_type != 'M') in ship_change_mode()
H A DOUNITAT.cpp451 …if(sprite_info->sprite_sub_type=='M') //**** BUGHERE, is sprite_sub_type really representing UNIT_… in unit_auto_guarding()
H A DOUNITAT2.cpp577 if(sprite_info->sprite_sub_type=='M') in target_move()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOSPRTRES.h44 char sprite_sub_type; member
138 char sprite_sub_type; member