Searched refs:sprite_texture (Results 1 – 7 of 7) sorted by relevance
411 void TR_Level::read_tr_sprite_texture(SDL_RWops * const src, tr_sprite_texture_t & sprite_texture) in read_tr_sprite_texture() argument416 sprite_texture.tile = read_bitu16(src); in read_tr_sprite_texture()417 if (sprite_texture.tile > 64) in read_tr_sprite_texture()431 sprite_texture.x0 = tx; in read_tr_sprite_texture()432 sprite_texture.y0 = ty; in read_tr_sprite_texture()433 sprite_texture.x1 = sprite_texture.x0 + w; in read_tr_sprite_texture()434 sprite_texture.y1 = sprite_texture.y0 + h; in read_tr_sprite_texture()436 sprite_texture.left_side = tleft; in read_tr_sprite_texture()437 sprite_texture.right_side = tright; in read_tr_sprite_texture()438 sprite_texture.top_side =-tbottom; in read_tr_sprite_texture()[all …]
247 void TR_Level::read_tr4_sprite_texture(SDL_RWops * const src, tr_sprite_texture_t & sprite_texture) in read_tr4_sprite_texture() argument251 sprite_texture.tile = read_bitu16(src); in read_tr4_sprite_texture()252 if (sprite_texture.tile > 128) in read_tr4_sprite_texture()264 sprite_texture.x0 = tleft; in read_tr4_sprite_texture()265 sprite_texture.x1 = tright; in read_tr4_sprite_texture()266 sprite_texture.y0 = tbottom; in read_tr4_sprite_texture()267 sprite_texture.y1 = ttop; in read_tr4_sprite_texture()269 sprite_texture.left_side = tx; in read_tr4_sprite_texture()270 sprite_texture.right_side = tx + tw / (256); in read_tr4_sprite_texture()271 sprite_texture.bottom_side = ty; in read_tr4_sprite_texture()[all …]
589 void read_tr_sprite_texture(SDL_RWops * const src, tr_sprite_texture_t & sprite_texture);631 void read_tr4_sprite_texture(SDL_RWops * const src, tr_sprite_texture_t & sprite_texture);
161 unsigned long sprite_texture,
458 …ture_atlas::getSpriteCoordinates(GLfloat *coordinates, unsigned long sprite_texture, uint32_t *out… in getSpriteCoordinates() argument460 assert(sprite_texture < number_sprite_textures); in getSpriteCoordinates()462 unsigned long canonical_index = canonical_textures_for_sprite_textures[sprite_texture]; in getSpriteCoordinates()
170 video::ITexture *sprite_texture = driver->getTexture(sprite_path.c_str()); in run() local171 if (sprite_texture) { in run()172 s32 sprite_id = sprites->addTextureAsSprite(sprite_texture); in run()
112 sprite_texture.py