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Searched refs:spritemodelview (Results 1 – 1 of 1) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp705 GLfloat spritemodelview[16]; variable
4126 glGetFloatv(GL_MODELVIEW_MATRIX, spritemodelview); in polymer_updatesprite()
4148 polymer_transformpoint(&inbuffer[i].x, &s->plane.buffer[i].x, spritemodelview); in polymer_updatesprite()
4592 glGetFloatv(GL_MODELVIEW_MATRIX, spritemodelview); in polymer_drawmdsprite()
4596 glMultMatrixf(spritemodelview); in polymer_drawmdsprite()
4599 memcpy(mat, spritemodelview, sizeof(float) * 16); in polymer_drawmdsprite()
4700 polymer_transformpoint(spos, tspos, spritemodelview); in polymer_drawmdsprite()
5568 glMultMatrixf(spritemodelview); in polymer_bindmaterial()