Searched refs:spritemodelview (Results 1 – 1 of 1) sorted by relevance
705 GLfloat spritemodelview[16]; variable4126 glGetFloatv(GL_MODELVIEW_MATRIX, spritemodelview); in polymer_updatesprite()4148 polymer_transformpoint(&inbuffer[i].x, &s->plane.buffer[i].x, spritemodelview); in polymer_updatesprite()4592 glGetFloatv(GL_MODELVIEW_MATRIX, spritemodelview); in polymer_drawmdsprite()4596 glMultMatrixf(spritemodelview); in polymer_drawmdsprite()4599 memcpy(mat, spritemodelview, sizeof(float) * 16); in polymer_drawmdsprite()4700 polymer_transformpoint(spos, tspos, spritemodelview); in polymer_drawmdsprite()5568 glMultMatrixf(spritemodelview); in polymer_bindmaterial()