Home
last modified time | relevance | path

Searched refs:spritexoffset (Results 1 – 9 of 9) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_mobj.h293 fixed_t spritexoffset, spriteyoffset; member
420 fixed_t spritexoffset, spriteyoffset; member
H A Dr_things.h198 fixed_t spritexoffset, spriteyoffset; member
H A Dlua_mobjlib.c249 lua_pushfixed(L, mo->spritexoffset); in mobj_get()
535 mo->spritexoffset = luaL_checkfixed(L, 3); in mobj_set()
H A Dr_splats.c200 leftoffset = spr->spritexoffset; in R_DrawFloorSplat()
H A Dr_things.c1614 spr_offset = thing->spritexoffset;
1624 spr_offset += thing->spritexoffset * flipoffset;
1984 vis->spritexoffset = spr_offset;
H A Dp_saveg.c1647 if (mobj->spritexoffset) in SaveMobjThinker()
1813 WRITEFIXED(save_p, mobj->spritexoffset); in SaveMobjThinker()
2859 mobj->spritexoffset = READFIXED(save_p); in LoadMobjThinker()
H A Dp_mobj.c10482 mobj->spritexoffset = mobj->spriteyoffset = 0; in P_SpawnMobj()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_glob.h75 float spritexoffset, spriteyoffset; member
H A Dhw_main.c4095 leftoffset = spr->spritexoffset; in HWR_DrawSprite()
5147 spr_offset = thing->spritexoffset; in HWR_ProjectSprite()
5157 spr_offset += thing->spritexoffset * flipoffset; in HWR_ProjectSprite()
5305 vis->spritexoffset = FIXED_TO_FLOAT(spr_offset); in HWR_ProjectSprite()