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Searched refs:sqrRadius (Results 1 – 7 of 7) sorted by relevance

/dports/science/InsightToolkit/ITK-5.0.1/Modules/Filtering/CurvatureFlow/test/
H A DitkBinaryMinMaxCurvatureFlowImageFilterTest.cxx113 double sqrRadius = itk::Math::sqr( radius ); // radius of the circle/sphere in testBinaryMinMaxCurvatureFlow() local
140 if ( lhs < sqrRadius ) in testBinaryMinMaxCurvatureFlow()
224 if ( lhs < sqrRadius ) in testBinaryMinMaxCurvatureFlow()
/dports/science/InsightToolkit/ITK-5.0.1/Modules/Filtering/AnisotropicSmoothing/test/
H A DitkMinMaxCurvatureFlowImageFilterTest.cxx141 double sqrRadius = itk::Math::sqr( radius ); // radius of the circle/sphere in testMinMaxCurvatureFlow() local
170 if ( lhs < sqrRadius ) in testMinMaxCurvatureFlow()
259 if ( lhs < sqrRadius ) in testMinMaxCurvatureFlow()
/dports/games/flightgear/flightgear-2020.3.11/src/FDM/JSBSim/initialization/
H A DFGTrim.cpp507 double sqrRadius = DotProduct(MM0, MM0) - d0 * d0; in calcRotation() local
513 double mag = sqrRadius - DistPlane * DistPlane; in calcRotation()
522 double cosine = -DotProduct(MM0, CP) / sqrRadius; in calcRotation()
523 double sine = DotProduct(MM0 * u, CP) / sqrRadius; in calcRotation()
/dports/science/InsightToolkit/ITK-5.0.1/Modules/Filtering/CurvatureFlow/include/
H A DitkMinMaxCurvatureFlowFunction.hxx76 RadiusValueType sqrRadius = m_StencilRadius * m_StencilRadius; in InitializeStencilOperator() local
99 if ( length <= sqrRadius ) in InitializeStencilOperator()
/dports/graphics/cenon/Cenon/GraphicObjects.subproj/
H A DVArc.m1023 double maxDist, minDist, newDist, sqrRadius;
1042 sqrRadius = (double)radius*(double)radius;
1043 …if ( maxDist<sqrRadius-arcTol || (minDist>sqrRadius+arcTol && !NSPointInRect(*center, cBounds)) ) …
1067 if ( Diff(SqrDistPoints(pca[3], *center), sqrRadius) > 10.0*TOLERANCE)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.cpp2474 const float sqrRadius = radius * radius; in _shotFilter() local
2486 if (skipRadiusCheck || (distsq = (s->position - p).getSquaredLength2D()) <= sqrRadius) in _shotFilter()
7857 const float sqrRadius = radius * radius; in _entityFilter() local
7866 if (skipRadiusCheck || distsq <= sqrRadius) in _entityFilter()
H A DGame.cpp946 int sqrRadius = radius*radius; in getNearestEntity() local
954 if (dist <= sqrRadius) in getNearestEntity()