Searched refs:sqrdnorm1yz (Results 1 – 2 of 2) sorted by relevance
76 const Real sqrdnorm1yz = y1 * y1 + z1 * z1; in rotateToStandardOrientation() local102 newMat(1, 1) = sqrt(x2 * x2 * sqrdnorm1yz + detv1v2yz * detv1v2yz - in rotateToStandardOrientation()114 x2 * (x3 * sqrdnorm1yz - x1 * (y1 * y3 + z1 * z3)) + in rotateToStandardOrientation()