Searched refs:squareUvs (Results 1 – 1 of 1) sorted by relevance
380 GLfloat squareUvs[8]; in ogl_display_render_type() local408 squareUvs[0] = uLeft; in ogl_display_render_type()409 squareUvs[1] = vTop; in ogl_display_render_type()410 squareUvs[2] = uRight; in ogl_display_render_type()411 squareUvs[3] = vTop; in ogl_display_render_type()412 squareUvs[4] = uLeft; in ogl_display_render_type()413 squareUvs[5] = vBottom; in ogl_display_render_type()414 squareUvs[6] = uRight; in ogl_display_render_type()415 squareUvs[7] = vBottom; in ogl_display_render_type()506 GL_OPERATION(f, glVertexAttribPointer(ATTRIB_UV, 2, GL_FLOAT, 1, 0, squareUvs)) in ogl_display_render_type()