Searched refs:square_isinvis (Results 1 – 3 of 3) sorted by relevance
336 bool square_isinvis(struct chunk *c, struct loc grid);
490 bool square_isinvis(struct chunk *c, struct loc grid) { in square_isinvis() function
1165 if (trap && !square_isinvis(cave, player->grid)) { in prt_terrain()