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Searched refs:square_isinvis (Results 1 – 3 of 3) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dcave.h336 bool square_isinvis(struct chunk *c, struct loc grid);
H A Dcave-square.c490 bool square_isinvis(struct chunk *c, struct loc grid) { in square_isinvis() function
H A Dui-display.c1165 if (trap && !square_isinvis(cave, player->grid)) { in prt_terrain()