Searched refs:square_light (Results 1 – 4 of 4) sorted by relevance
454 int old_light = square_light(c, p->grid); in calc_lighting()534 if (square_light(c, p->grid) != old_light) { in calc_lighting()
713 return square_light(c, grid) > 0 ? true : false; in square_islit()954 int square_light(struct chunk *c, struct loc grid) in square_light() function
389 int square_light(struct chunk *c, struct loc grid);
1106 int light = square_light(cave, player->grid); in prt_light()