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Searched refs:square_light (Results 1 – 4 of 4) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dcave-view.c454 int old_light = square_light(c, p->grid); in calc_lighting()
534 if (square_light(c, p->grid) != old_light) { in calc_lighting()
H A Dcave-square.c713 return square_light(c, grid) > 0 ? true : false; in square_islit()
954 int square_light(struct chunk *c, struct loc grid) in square_light() function
H A Dcave.h389 int square_light(struct chunk *c, struct loc grid);
H A Dui-display.c1106 int light = square_light(cave, player->grid); in prt_light()