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Searched refs:ss_fr_luc (Results 1 – 2 of 2) sorted by relevance

/dports/games/lbreakout/lbreakout-010315/lbreakout/
H A Dbreakout.h301 SDL_Surface *ss_fr_luc; variable
H A Dbreakout.cpp107 ss_fr_luc = SSur_Load("fr_luc.bmp", SDL_HWSURFACE); in BreakOut()
300 if (ss_fr_luc) SDL_FreeSurface(ss_fr_luc); in ~BreakOut()
735 DR_SETDST(ss_bkgnd, 0, 0, ss_fr_luc->w, ss_fr_luc->h); in InitLevel()
736 DR_SETFULLSRC(ss_fr_luc); in InitLevel()