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Searched refs:sships (Results 1 – 5 of 5) sorted by relevance

/dports/games/naev/naev-0.7.0/src/
H A Dland_shipyard.c54 char **sships; in shipyard_open() local
148 sships = malloc(sizeof(char*)); in shipyard_open()
149 sships[0] = strdup("None"); in shipyard_open()
155 sships = malloc(sizeof(char*)*nships); in shipyard_open()
158 sships[i] = strdup(ships[i]->name); in shipyard_open()
165 tships, sships, nships, shipyard_update, shipyard_rmouse ); in shipyard_open()
H A Dload.c495 char **sships; in load_compatSlots() local
502 sships = malloc(nships * sizeof(char*)); in load_compatSlots()
504 nships = player_ships( sships, tships ); in load_compatSlots()
508 ship = player_getShip( sships[i] ); in load_compatSlots()
527 free(sships[i]); in load_compatSlots()
528 free(sships); in load_compatSlots()
H A Dplayer.h179 int player_ships( char** sships, glTexture** tships );
H A Dequipment.c1394 char **sships; in equipment_genShipList() local
1413 sships = malloc(sizeof(char*)*nships); in equipment_genShipList()
1416 sships[0] = strdup(player.p->name); in equipment_genShipList()
1419 player_ships( &sships[1], &tships[1] ); in equipment_genShipList()
1422 tships, sships, nships, equipment_updateShips, NULL ); in equipment_genShipList()
1427 s = player_getShip( sships[i] ); in equipment_genShipList()
H A Dplayer.c2275 int player_ships( char** sships, glTexture** tships ) in player_ships() argument
2287 sships[i] = strdup(player_stack[i].p->name); in player_ships()