Searched refs:sstage_end (Results 1 – 5 of 5) sorted by relevance
143 extern INT16 sstage_start, sstage_end, smpstage_start, smpstage_end;
125 INT16 sstage_start, sstage_end, smpstage_start, smpstage_end; variable3572 if (mapnum >= sstage_start && mapnum <= sstage_end) in G_IsSpecialStage()4142 sstage_end = 56; // 7 special stages in vanilla SRB2 in G_LoadGameSettings()4143 sstage_end++; // plus one weirdo in G_LoadGameSettings()
231 lua_pushinteger(L, sstage_end); in LUA_PushGlobals()
3611 sstage_end = (INT16)(sstage_start+7); // 7 special stages total plus one weirdo in readmaincfg()
311 if (gamemap >= sstage_start && gamemap <= sstage_end) in P_GetNextEmerald()