Searched refs:sstage_start (Results 1 – 5 of 5) sorted by relevance
143 extern INT16 sstage_start, sstage_end, smpstage_start, smpstage_end;
125 INT16 sstage_start, sstage_end, smpstage_start, smpstage_end; variable3572 if (mapnum >= sstage_start && mapnum <= sstage_end) in G_IsSpecialStage()3934 … nextmap = ((netgame || multiplayer) ? smpstage_start : sstage_start) + i - 1; // to special stage! in G_DoCompleted()4141 sstage_start = 50; in G_LoadGameSettings()
228 lua_pushinteger(L, sstage_start); in LUA_PushGlobals()
3610 sstage_start = (INT16)value; in readmaincfg()3611 sstage_end = (INT16)(sstage_start+7); // 7 special stages total plus one weirdo in readmaincfg()
311 if (gamemap >= sstage_start && gamemap <= sstage_end) in P_GetNextEmerald()312 return (UINT8)(gamemap - sstage_start); in P_GetNextEmerald()