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Searched refs:sstage_start (Results 1 – 5 of 5) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddoomstat.h143 extern INT16 sstage_start, sstage_end, smpstage_start, smpstage_end;
H A Dg_game.c125 INT16 sstage_start, sstage_end, smpstage_start, smpstage_end; variable
3572 if (mapnum >= sstage_start && mapnum <= sstage_end) in G_IsSpecialStage()
3934 … nextmap = ((netgame || multiplayer) ? smpstage_start : sstage_start) + i - 1; // to special stage! in G_DoCompleted()
4141 sstage_start = 50; in G_LoadGameSettings()
H A Dlua_script.c228 lua_pushinteger(L, sstage_start); in LUA_PushGlobals()
H A Ddeh_soc.c3610 sstage_start = (INT16)value; in readmaincfg()
3611 sstage_end = (INT16)(sstage_start+7); // 7 special stages total plus one weirdo in readmaincfg()
H A Dp_user.c311 if (gamemap >= sstage_start && gamemap <= sstage_end) in P_GetNextEmerald()
312 return (UINT8)(gamemap - sstage_start); in P_GetNextEmerald()