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Searched refs:stairsType (Results 1 – 4 of 4) sorted by relevance

/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_floor.c509 stairs_e stairsType, int delay, int resetDelay) in ProcessStairSector() argument
528 switch (stairsType) in ProcessStairSector()
601 stairs_e stairsType) in EV_BuildStairs() argument
618 if (stairsType == STAIRS_PHASED) in EV_BuildStairs()
646 ProcessStairSector(qSec, type, height, stairsType, delay, resetDelay); in EV_BuildStairs()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_floor.c504 stairs_e stairsType, int delay, int resetDelay) in ProcessStairSector() argument
523 switch(stairsType) in ProcessStairSector()
596 stairs_e stairsType) in EV_BuildStairs() argument
613 if(stairsType == STAIRS_PHASED) in EV_BuildStairs()
641 ProcessStairSector(qSec, type, height, stairsType, delay, resetDelay); in EV_BuildStairs()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_floor.c509 stairs_e stairsType, int delay, int resetDelay) in ProcessStairSector() argument
528 switch (stairsType) in ProcessStairSector()
601 stairs_e stairsType) in EV_BuildStairs() argument
618 if (stairsType == STAIRS_PHASED) in EV_BuildStairs()
646 ProcessStairSector(qSec, type, height, stairsType, delay, resetDelay); in EV_BuildStairs()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_floor.cpp1262 stairs_e stairsType, int delay, int resetDelay) in processStairSector() argument
1276 switch(stairsType) in processStairSector()
1319 int EV_BuildStairs(Line * /*line*/, byte *args, int direction, stairs_e stairsType) in EV_BuildStairs() argument
1329 if(stairsType == STAIRS_PHASED) in EV_BuildStairs()
1363 processStairSector(sec, type, height, stairsType, delay, resetDelay); in EV_BuildStairs()