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Searched refs:startBlocks (Results 1 – 9 of 9) sorted by relevance

/dports/games/blockattack/blockattack-game-2.7.0/source/code/
H A DBlockGame.hpp69 int startBlocks = -1; member
77 CEREAL_NVP(startBlocks), CEREAL_NVP(handicap), CEREAL_NVP(gameSpeed) ); in serialize()
H A DBlockGame.cpp324 if (s.startBlocks >= 0) { in NewGame()
325 putStartBlocks(s.startBlocks); in NewGame()
H A Dmain.cpp717 startInfo.startBlocks = startInfo.ticks; in StartSinglePlayerEndless()
801 startInfo.startBlocks = startInfo.ticks; in StartTwoPlayerVs()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgAnimation/
H A DStatsHandler.cpp339 float startBlocks = 150.0f; in getTarget()
376 timeLabelValue->setPosition(pos + osg::Vec3(startBlocks, 0,0)); in getTarget()
666 float startBlocks = 150.0f; in getTarget()
681 … StatsGraph* graph = new StatsGraph(pos + osg::Vec3(startBlocks, 0,0) , width-startBlocks, height); in getTarget()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgAnimation/
H A DStatsHandler.cpp339 float startBlocks = 150.0f; in createStatsForTimeline() local
376 timeLabelValue->setPosition(pos + osg::Vec3(startBlocks, 0,0)); in createStatsForTimeline()
669 float startBlocks = 150.0f; in init() local
684 … StatsGraph* graph = new StatsGraph(pos + osg::Vec3(startBlocks, 0,0) , width-startBlocks, height); in init()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osgAnimation/
H A DStatsHandler87 …osg::Node* createCameraTimeStats(const std::string& font, osg::Vec3& pos, float startBlocks, bool …
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgAnimation/
H A DStatsHandler87 …osg::Node* createCameraTimeStats(const std::string& font, osg::Vec3& pos, float startBlocks, bool …
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/
H A DChangeLog16040 * I moved the font, characterSize, startBlocks and leftPos variables to member variables, since the…
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/
H A DChangeLog26606 * I moved the font, characterSize, startBlocks and leftPos variables to member variables, since the…