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Searched refs:startDelayInEngineFrames (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/miniaudio-634cdb028f340075ae8e8a1126620695688d2ac3/research/
H A Dminiaudio_engine.h1551 ma_uint64 startDelayInEngineFrames; /* In the engine's sample rate. */ member
1575 ma_uint64 startDelayInEngineFrames; member
8429 if ((pSound->runningTimeInEngineFrames + frameCount) > pSound->startDelayInEngineFrames) { in ma_engine_mix_sound_internal()
8435 if (pSound->startDelayInEngineFrames > pSound->runningTimeInEngineFrames) { in ma_engine_mix_sound_internal()
8436 offsetInFrames = pSound->startDelayInEngineFrames - pSound->runningTimeInEngineFrames; in ma_engine_mix_sound_internal()
8523 if ((pGroup->runningTimeInEngineFrames + frameCount) > pGroup->startDelayInEngineFrames) { in ma_engine_mix_sound_group()
8526 if (pGroup->startDelayInEngineFrames > pGroup->runningTimeInEngineFrames) { in ma_engine_mix_sound_group()
8527 offsetInFrames = pGroup->startDelayInEngineFrames - pGroup->runningTimeInEngineFrames; in ma_engine_mix_sound_group()
9421 pSound->startDelayInEngineFrames = (pSound->pEngine->sampleRate * delayInMilliseconds) / 1000; in ma_sound_set_start_delay()
9840 pGroup->startDelayInEngineFrames = (pGroup->pEngine->sampleRate * delayInMilliseconds) / 1000; in ma_sound_group_set_start_delay()