/dports/games/scummvm/scummvm-2.5.1/engines/buried/ |
H A D | gameui.h | 49 bool startNewGame(bool walkthrough = false); 51 bool startNewGame(const Location &startingLocation);
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H A D | gameui.cpp | 69 bool GameUIWindow::startNewGame(bool walkthrough) { in startNewGame() function in Buried::GameUIWindow 78 _sceneViewWindow->startNewGame(walkthrough); in startNewGame() 120 bool GameUIWindow::startNewGame(const Location &startingLocation) { in startNewGame() function in Buried::GameUIWindow 129 _sceneViewWindow->startNewGame(startingLocation); in startNewGame()
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H A D | frame_window.cpp | 243 bool FrameWindow::startNewGame(bool walkthrough, bool introMovie) { in startNewGame() function in Buried::FrameWindow 259 ((GameUIWindow *)_mainChildWindow)->startNewGame(walkthrough); in startNewGame() 407 gameUI->startNewGame(location); in loadFromState()
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/dports/games/knetwalk/knetwalk-21.12.3/src/ |
H A D | mainwindow.cpp | 99 connect(Kg::difficulty(), &KgDifficulty::currentLevelChanged, this, &MainWindow::startNewGame); in MainWindow() 117 startNewGame(); in MainWindow() 123 KStandardGameAction::gameNew(this, SLOT(startNewGame()), in setupActions() 204 void MainWindow::startNewGame() in startNewGame() function in MainWindow 215 m_view->startNewGame(size.width(), size.height(), (Wrapping)isWrapped); in startNewGame()
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H A D | mainwindow.h | 49 void startNewGame();
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/dports/games/klickety/klickety-21.12.3/src/ |
H A D | mainwindow.cpp | 135 m_scene->startNewGame( 15, 10, 3, gameId ); in newGameWithId() 143 m_scene->startNewGame( 10, 16, 3, gameId ); in newGameWithId() 146 m_scene->startNewGame( 10, 16, 4, gameId ); in newGameWithId() 149 m_scene->startNewGame( 10, 16, 5, gameId ); in newGameWithId() 152 m_scene->startNewGame( 10, 16, 6, gameId ); in newGameWithId() 155 m_scene->startNewGame( Settings::customWidth(), in newGameWithId()
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/dports/games/kmines/kmines-21.12.3/src/ |
H A D | mainwindow.cpp | 158 m_scene->startNewGame(9, 9, 10); in newGame() 161 m_scene->startNewGame(16,16,40); in newGame() 164 m_scene->startNewGame(16,30,99); in newGame() 167 m_scene->startNewGame(Settings::customHeight(), in newGame()
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H A D | scene.h | 42 void startNewGame(int rows, int cols, int numMines);
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/dports/games/konquest/konquest-21.12.3/src/ |
H A D | mainwin.cc | 60 KStandardGameAction::gameNew(this, &MainWindow::startNewGame, actionCollection()); in setupActions() 173 MainWindow::startNewGame() in startNewGame() function in MainWindow 180 m_gameView->startNewGame(); in startNewGame()
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H A D | mainwin.h | 40 void startNewGame();
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/dports/games/kmahjongg/kmahjongg-21.12.3/src/ |
H A D | kmahjongg.cpp | 119 startNewGame(); in KMahjongg() 133 KStandardGameAction::gameNew(this, &KMahjongg::startNewGame, actionCollection()); in setupKAction() 336 startNewGame(); in loadSettings() 352 startNewGame(); in demoMode() 399 startNewGame(); in noMovesAvailable() 405 void KMahjongg::startNewGame() in startNewGame() function in KMahjongg 460 startNewGame(); in demoOrMoveListAnimationOver()
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/dports/games/cretan-hubris/cretan-hubris-0.2/Data/Menus/ |
H A D | MainMenu.lua | 33 function mainForm.startNewGame(self) function 72 Button.new("Start New Game", function() mainForm:startNewGame() end, true),
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/dports/games/blobwars/blobwars-2.00/src/ |
H A D | title.cpp | 212 int startNewGame, options, quit, help, easy, normal, hard, extreme, back, practice; in title() local 216 startNewGame = options = quit = easy = normal = hard = extreme = back = help = practice = 0; in title() 221 engine.setWidgetVariable("newGame", &startNewGame); in title() 327 engine.setWidgetVariable("newGame", &startNewGame); in title() 344 if (startNewGame) in title() 354 startNewGame = 0; in title()
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/dports/games/killbots/killbots-21.12.3/src/ |
H A D | coordinator.cpp | 143 startNewGame(); in requestNewGame() 149 void Killbots::Coordinator::startNewGame() in startNewGame() function in Killbots::Coordinator 169 m_engine->startNewGame(); in startNewGame() 233 startNewGame(); in animationDone()
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/dports/converters/wkhtmltopdf/qt-5db36ec/demos/declarative/snake/qml/snake/ |
H A D | snake.qml | 93 onTriggered: { Logic.startNewGame(); } 173 Logic.startNewGame(); 216 id: btnA; text: "New Game"; onClicked: Logic.startNewGame(); 236 Keys.onSpacePressed: Logic.startNewGame();
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/dports/games/iqpuzzle/iqpuzzle-1.2.5/ |
H A D | iqpuzzle.cpp | 140 this->startNewGame(sStartBoard); in IQPuzzle() 153 this, [this]() { startNewGame(); }); in setupMenu() 241 void IQPuzzle::startNewGame(QString sBoardFile, const QString &sSavedGame, in startNewGame() function in IQPuzzle 387 this->startNewGame(m_sSharePath + "/boards/" + in randomGame() 469 this->startNewGame(m_sBoardFile, m_sSavedGame, m_sSavedTime, m_sSavedMoves); in restartGame() 505 this->startNewGame(sBoard, sSaveFile, m_sSavedTime, m_sSavedMoves); in loadGame()
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/dports/games/coronapoker/coronapoker-4.33/src/main/java/org/alberta/poker/ |
H A D | GameInfo.java | 123 public void startNewGame() { in startNewGame() method in GameInfo 125 startNewGame(gameID); in startNewGame() 132 public void startNewGame(int id) { in startNewGame() method in GameInfo 144 getPlayerInfo(i).startNewGame(); in startNewGame()
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/dports/audio/vst3sdk/vst3sdk-3.7.1_build_50-1-g8199057/vstgui4/vstgui/standalone/examples/minesweeper/source/ |
H A D | windowcontroller.cpp | 217 UIDesc::ValueCalls::onEndEdit ([this] (auto& value) { startNewGame (); })); in WindowController() 353 startNewGame (); in handleCommand() 366 startNewGame (); in onShow() 394 void WindowController::startNewGame () in startNewGame() function in VSTGUI::Standalone::Minesweeper::WindowController
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/dports/games/fbg2/fbg2-0.4/Data/Menus/ |
H A D | MainMenu.lua | 60 function mainForm.startNewGame(self) function 118 mainForm:startNewGame()
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/dports/games/criticalmass/CriticalMass-1.5/game/ |
H A D | Game.hpp | 26 void startNewGame( void);
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdoc/examples/demos/samegame/ |
H A D | samegame.qml | 65 Logic.startNewGame(gameCanvas,"puzzle","levels/level"+acc+".qml") 154 onTriggered: Logic.startNewGame(gameCanvas) 177 onTriggered: Logic.startNewGame(gameCanvas, "multiplayer") 200 onTriggered: Logic.startNewGame(gameCanvas, "endless") 330 … onClicked: {if (gameCanvas.gameOver) { Logic.startNewGame(gameCanvas, gameCanvas.mode);}}
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/dports/games/kbreakout/kbreakout-21.12.3/src/ |
H A D | mainwindow.h | 29 void startNewGame();
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/dports/games/kdiamond/kdiamond-21.12.3/src/ |
H A D | game-state.h | 48 void startNewGame();
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/dports/games/burgerspace/burgerspace-1.9.4/src/ |
H A D | RemoteServer.h | 50 virtual void startNewGame();
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/dports/games/scorched3d/scorched/src/common/common/ |
H A D | OptionsTransient.h | 55 void startNewGame();
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