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Searched refs:startNewGame (Results 1 – 25 of 122) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/buried/
H A Dgameui.h49 bool startNewGame(bool walkthrough = false);
51 bool startNewGame(const Location &startingLocation);
H A Dgameui.cpp69 bool GameUIWindow::startNewGame(bool walkthrough) { in startNewGame() function in Buried::GameUIWindow
78 _sceneViewWindow->startNewGame(walkthrough); in startNewGame()
120 bool GameUIWindow::startNewGame(const Location &startingLocation) { in startNewGame() function in Buried::GameUIWindow
129 _sceneViewWindow->startNewGame(startingLocation); in startNewGame()
H A Dframe_window.cpp243 bool FrameWindow::startNewGame(bool walkthrough, bool introMovie) { in startNewGame() function in Buried::FrameWindow
259 ((GameUIWindow *)_mainChildWindow)->startNewGame(walkthrough); in startNewGame()
407 gameUI->startNewGame(location); in loadFromState()
/dports/games/knetwalk/knetwalk-21.12.3/src/
H A Dmainwindow.cpp99 connect(Kg::difficulty(), &KgDifficulty::currentLevelChanged, this, &MainWindow::startNewGame); in MainWindow()
117 startNewGame(); in MainWindow()
123 KStandardGameAction::gameNew(this, SLOT(startNewGame()), in setupActions()
204 void MainWindow::startNewGame() in startNewGame() function in MainWindow
215 m_view->startNewGame(size.width(), size.height(), (Wrapping)isWrapped); in startNewGame()
H A Dmainwindow.h49 void startNewGame();
/dports/games/klickety/klickety-21.12.3/src/
H A Dmainwindow.cpp135 m_scene->startNewGame( 15, 10, 3, gameId ); in newGameWithId()
143 m_scene->startNewGame( 10, 16, 3, gameId ); in newGameWithId()
146 m_scene->startNewGame( 10, 16, 4, gameId ); in newGameWithId()
149 m_scene->startNewGame( 10, 16, 5, gameId ); in newGameWithId()
152 m_scene->startNewGame( 10, 16, 6, gameId ); in newGameWithId()
155 m_scene->startNewGame( Settings::customWidth(), in newGameWithId()
/dports/games/kmines/kmines-21.12.3/src/
H A Dmainwindow.cpp158 m_scene->startNewGame(9, 9, 10); in newGame()
161 m_scene->startNewGame(16,16,40); in newGame()
164 m_scene->startNewGame(16,30,99); in newGame()
167 m_scene->startNewGame(Settings::customHeight(), in newGame()
H A Dscene.h42 void startNewGame(int rows, int cols, int numMines);
/dports/games/konquest/konquest-21.12.3/src/
H A Dmainwin.cc60 KStandardGameAction::gameNew(this, &MainWindow::startNewGame, actionCollection()); in setupActions()
173 MainWindow::startNewGame() in startNewGame() function in MainWindow
180 m_gameView->startNewGame(); in startNewGame()
H A Dmainwin.h40 void startNewGame();
/dports/games/kmahjongg/kmahjongg-21.12.3/src/
H A Dkmahjongg.cpp119 startNewGame(); in KMahjongg()
133 KStandardGameAction::gameNew(this, &KMahjongg::startNewGame, actionCollection()); in setupKAction()
336 startNewGame(); in loadSettings()
352 startNewGame(); in demoMode()
399 startNewGame(); in noMovesAvailable()
405 void KMahjongg::startNewGame() in startNewGame() function in KMahjongg
460 startNewGame(); in demoOrMoveListAnimationOver()
/dports/games/cretan-hubris/cretan-hubris-0.2/Data/Menus/
H A DMainMenu.lua33 function mainForm.startNewGame(self) function
72 Button.new("Start New Game", function() mainForm:startNewGame() end, true),
/dports/games/blobwars/blobwars-2.00/src/
H A Dtitle.cpp212 int startNewGame, options, quit, help, easy, normal, hard, extreme, back, practice; in title() local
216 startNewGame = options = quit = easy = normal = hard = extreme = back = help = practice = 0; in title()
221 engine.setWidgetVariable("newGame", &startNewGame); in title()
327 engine.setWidgetVariable("newGame", &startNewGame); in title()
344 if (startNewGame) in title()
354 startNewGame = 0; in title()
/dports/games/killbots/killbots-21.12.3/src/
H A Dcoordinator.cpp143 startNewGame(); in requestNewGame()
149 void Killbots::Coordinator::startNewGame() in startNewGame() function in Killbots::Coordinator
169 m_engine->startNewGame(); in startNewGame()
233 startNewGame(); in animationDone()
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/declarative/snake/qml/snake/
H A Dsnake.qml93 onTriggered: { Logic.startNewGame(); }
173 Logic.startNewGame();
216 id: btnA; text: "New Game"; onClicked: Logic.startNewGame();
236 Keys.onSpacePressed: Logic.startNewGame();
/dports/games/iqpuzzle/iqpuzzle-1.2.5/
H A Diqpuzzle.cpp140 this->startNewGame(sStartBoard); in IQPuzzle()
153 this, [this]() { startNewGame(); }); in setupMenu()
241 void IQPuzzle::startNewGame(QString sBoardFile, const QString &sSavedGame, in startNewGame() function in IQPuzzle
387 this->startNewGame(m_sSharePath + "/boards/" + in randomGame()
469 this->startNewGame(m_sBoardFile, m_sSavedGame, m_sSavedTime, m_sSavedMoves); in restartGame()
505 this->startNewGame(sBoard, sSaveFile, m_sSavedTime, m_sSavedMoves); in loadGame()
/dports/games/coronapoker/coronapoker-4.33/src/main/java/org/alberta/poker/
H A DGameInfo.java123 public void startNewGame() { in startNewGame() method in GameInfo
125 startNewGame(gameID); in startNewGame()
132 public void startNewGame(int id) { in startNewGame() method in GameInfo
144 getPlayerInfo(i).startNewGame(); in startNewGame()
/dports/audio/vst3sdk/vst3sdk-3.7.1_build_50-1-g8199057/vstgui4/vstgui/standalone/examples/minesweeper/source/
H A Dwindowcontroller.cpp217 UIDesc::ValueCalls::onEndEdit ([this] (auto& value) { startNewGame (); })); in WindowController()
353 startNewGame (); in handleCommand()
366 startNewGame (); in onShow()
394 void WindowController::startNewGame () in startNewGame() function in VSTGUI::Standalone::Minesweeper::WindowController
/dports/games/fbg2/fbg2-0.4/Data/Menus/
H A DMainMenu.lua60 function mainForm.startNewGame(self) function
118 mainForm:startNewGame()
/dports/games/criticalmass/CriticalMass-1.5/game/
H A DGame.hpp26 void startNewGame( void);
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdoc/examples/demos/samegame/
H A Dsamegame.qml65 Logic.startNewGame(gameCanvas,"puzzle","levels/level"+acc+".qml")
154 onTriggered: Logic.startNewGame(gameCanvas)
177 onTriggered: Logic.startNewGame(gameCanvas, "multiplayer")
200 onTriggered: Logic.startNewGame(gameCanvas, "endless")
330 … onClicked: {if (gameCanvas.gameOver) { Logic.startNewGame(gameCanvas, gameCanvas.mode);}}
/dports/games/kbreakout/kbreakout-21.12.3/src/
H A Dmainwindow.h29 void startNewGame();
/dports/games/kdiamond/kdiamond-21.12.3/src/
H A Dgame-state.h48 void startNewGame();
/dports/games/burgerspace/burgerspace-1.9.4/src/
H A DRemoteServer.h50 virtual void startNewGame();
/dports/games/scorched3d/scorched/src/common/common/
H A DOptionsTransient.h55 void startNewGame();

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