/dports/devel/bullet/bullet3-3.21/examples/ExtendedTutorials/ |
H A D | InclinedPlane.cpp | 189 btTransform startTransform; in initPhysics() local 213 btTransform startTransform; in initPhysics() local 218 startTransform.setOrigin( in initPhysics() 232 btTransform startTransform; in initPhysics() local 237 startTransform.setOrigin( in initPhysics() 255 btTransform startTransform; in resetScene() local 258 startTransform.setOrigin( in resetScene() 269 btTransform startTransform; in resetScene() local 272 startTransform.setOrigin( in resetScene() 353 btTransform startTransform; in onRampInclinationChanged() local [all …]
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H A D | NewtonsRopeCradle.cpp | 258 btTransform startTransform; in createRopePendulum() local 259 startTransform.setIdentity(); in createRopePendulum() 268 startTransform.setRotation(pendulumOrientation); // pendulum rotation in createRopePendulum() 269 startTransform.setOrigin(startTransform * topSphere1RelPosition); // rotate this position in createRopePendulum() 270 …startTransform.setOrigin(position + startTransform.getOrigin()); // add non-rotated positi… in createRopePendulum() 276 startTransform.setOrigin(startTransform * topSphere2RelPosition); // rotate this position in createRopePendulum() 277 …startTransform.setOrigin(position + startTransform.getOrigin()); // add non-rotated positi… in createRopePendulum() 282 startTransform.setRotation(pendulumOrientation); // pendulum rotation in createRopePendulum() 283 startTransform.setOrigin(startTransform * bottomSphereRelPosition); // rotate this position in createRopePendulum() 284 …startTransform.setOrigin(position + startTransform.getOrigin()); // add non-rotated position t… in createRopePendulum() [all …]
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H A D | SimpleJoint.cpp | 73 btTransform startTransform; in initPhysics() local 74 startTransform.setIdentity(); in initPhysics() 85 startTransform.setOrigin(btVector3( in initPhysics() 89 btRigidBody* dynamicBox = createRigidBody(mass, startTransform, colShape); in initPhysics() 93 startTransform.setOrigin(btVector3( in initPhysics() 98 btRigidBody* staticBox = createRigidBody(mass, startTransform, colShape); in initPhysics()
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H A D | MultiPendulum.cpp | 196 btTransform startTransform; in createMultiPendulum() local 197 startTransform.setIdentity(); in createMultiPendulum() 200 startTransform.setOrigin(position); in createMultiPendulum() 202 startTransform.setRotation(btQuaternion(0, 0, 0, 1)); // zero rotation in createMultiPendulum() 228 startTransform.setOrigin(position - btVector3(0, length * (i), 0)); in createMultiPendulum() 230 startTransform.setRotation(btQuaternion(0, 0, 0, 1)); // zero rotation in createMultiPendulum() 232 btRigidBody* jointSphere = createRigidBody(mass, startTransform, in createMultiPendulum() 264 startTransform.setIdentity(); // reset start transform in createMultiPendulum() 267 startTransform.setOrigin(position - btVector3(0, length * (i + 1), 0)); in createMultiPendulum() 269 startTransform.setRotation(btQuaternion(0, 0, 0, 1)); // zero rotation in createMultiPendulum() [all …]
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H A D | SimpleBox.cpp | 73 btTransform startTransform; in initPhysics() local 74 startTransform.setIdentity(); in initPhysics() 85 startTransform.setOrigin(btVector3( in initPhysics() 89 createRigidBody(mass, startTransform, colShape); in initPhysics()
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H A D | MultipleBoxes.cpp | 74 btTransform startTransform; in initPhysics() local 75 startTransform.setIdentity(); in initPhysics() 88 startTransform.setOrigin(btVector3( in initPhysics() 92 createRigidBody(mass, startTransform, colShape); in initPhysics()
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H A D | NewtonsCradle.cpp | 193 btTransform startTransform; in createPendulum() local 194 startTransform.setIdentity(); in createPendulum() 197 startTransform.setOrigin(position); in createPendulum() 198 startTransform.setRotation(btQuaternion(0, 0, 0, 1)); // zero rotation in createPendulum() 199 btRigidBody* topSphere = createRigidBody(mass, startTransform, colShape); in createPendulum() 202 startTransform.setOrigin( in createPendulum() 206 startTransform.setRotation(btQuaternion(0, 0, 0, 1)); // zero rotation in createPendulum() 207 btRigidBody* bottomSphere = createRigidBody(mass, startTransform, colShape); in createPendulum()
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H A D | Chain.cpp | 74 btTransform startTransform; in initPhysics() local 75 startTransform.setIdentity(); in initPhysics() 90 startTransform.setOrigin(btVector3( in initPhysics() 94 boxes.push_back(createRigidBody((i == lastBoxIndex) ? 0 : mass, startTransform, colShape)); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ExtendedTutorials/ |
H A D | InclinedPlane.cpp | 189 btTransform startTransform; in initPhysics() local 213 btTransform startTransform; in initPhysics() local 218 startTransform.setOrigin( in initPhysics() 232 btTransform startTransform; in initPhysics() local 237 startTransform.setOrigin( in initPhysics() 255 btTransform startTransform; in resetScene() local 258 startTransform.setOrigin( in resetScene() 269 btTransform startTransform; in resetScene() local 272 startTransform.setOrigin( in resetScene() 353 btTransform startTransform; in onRampInclinationChanged() local [all …]
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H A D | NewtonsRopeCradle.cpp | 258 btTransform startTransform; in createRopePendulum() local 259 startTransform.setIdentity(); in createRopePendulum() 268 startTransform.setRotation(pendulumOrientation); // pendulum rotation in createRopePendulum() 269 startTransform.setOrigin(startTransform * topSphere1RelPosition); // rotate this position in createRopePendulum() 270 …startTransform.setOrigin(position + startTransform.getOrigin()); // add non-rotated positi… in createRopePendulum() 276 startTransform.setOrigin(startTransform * topSphere2RelPosition); // rotate this position in createRopePendulum() 277 …startTransform.setOrigin(position + startTransform.getOrigin()); // add non-rotated positi… in createRopePendulum() 282 startTransform.setRotation(pendulumOrientation); // pendulum rotation in createRopePendulum() 283 startTransform.setOrigin(startTransform * bottomSphereRelPosition); // rotate this position in createRopePendulum() 284 …startTransform.setOrigin(position + startTransform.getOrigin()); // add non-rotated position t… in createRopePendulum() [all …]
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H A D | SimpleJoint.cpp | 73 btTransform startTransform; in initPhysics() local 74 startTransform.setIdentity(); in initPhysics() 85 startTransform.setOrigin(btVector3( in initPhysics() 89 btRigidBody* dynamicBox = createRigidBody(mass, startTransform, colShape); in initPhysics() 93 startTransform.setOrigin(btVector3( in initPhysics() 98 btRigidBody* staticBox = createRigidBody(mass, startTransform, colShape); in initPhysics()
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H A D | MultiPendulum.cpp | 196 btTransform startTransform; in createMultiPendulum() local 197 startTransform.setIdentity(); in createMultiPendulum() 200 startTransform.setOrigin(position); in createMultiPendulum() 202 startTransform.setRotation(btQuaternion(0, 0, 0, 1)); // zero rotation in createMultiPendulum() 228 startTransform.setOrigin(position - btVector3(0, length * (i), 0)); in createMultiPendulum() 230 startTransform.setRotation(btQuaternion(0, 0, 0, 1)); // zero rotation in createMultiPendulum() 232 btRigidBody* jointSphere = createRigidBody(mass, startTransform, in createMultiPendulum() 264 startTransform.setIdentity(); // reset start transform in createMultiPendulum() 267 startTransform.setOrigin(position - btVector3(0, length * (i + 1), 0)); in createMultiPendulum() 269 startTransform.setRotation(btQuaternion(0, 0, 0, 1)); // zero rotation in createMultiPendulum() [all …]
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H A D | SimpleBox.cpp | 73 btTransform startTransform; in initPhysics() local 74 startTransform.setIdentity(); in initPhysics() 85 startTransform.setOrigin(btVector3( in initPhysics() 89 createRigidBody(mass, startTransform, colShape); in initPhysics()
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H A D | MultipleBoxes.cpp | 74 btTransform startTransform; in initPhysics() local 75 startTransform.setIdentity(); in initPhysics() 88 startTransform.setOrigin(btVector3( in initPhysics() 92 createRigidBody(mass, startTransform, colShape); in initPhysics()
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H A D | NewtonsCradle.cpp | 193 btTransform startTransform; in createPendulum() local 194 startTransform.setIdentity(); in createPendulum() 197 startTransform.setOrigin(position); in createPendulum() 198 startTransform.setRotation(btQuaternion(0, 0, 0, 1)); // zero rotation in createPendulum() 199 btRigidBody* topSphere = createRigidBody(mass, startTransform, colShape); in createPendulum() 202 startTransform.setOrigin( in createPendulum() 206 startTransform.setRotation(btQuaternion(0, 0, 0, 1)); // zero rotation in createPendulum() 207 btRigidBody* bottomSphere = createRigidBody(mass, startTransform, colShape); in createPendulum()
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/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/ |
H A D | DeformableRigid.cpp | 129 btTransform startTransform; in Ctor_RbUpStack() local 130 startTransform.setIdentity(); in Ctor_RbUpStack() 131 startTransform.setOrigin(btVector3(1, 1.5, 1)); in Ctor_RbUpStack() 132 createRigidBody(mass, startTransform, shape[0]); in Ctor_RbUpStack() 133 startTransform.setOrigin(btVector3(1, 1.5, -1)); in Ctor_RbUpStack() 134 createRigidBody(mass, startTransform, shape[0]); in Ctor_RbUpStack() 135 startTransform.setOrigin(btVector3(-1, 1.5, 1)); in Ctor_RbUpStack() 136 createRigidBody(mass, startTransform, shape[0]); in Ctor_RbUpStack() 138 createRigidBody(mass, startTransform, shape[0]); in Ctor_RbUpStack() 139 startTransform.setOrigin(btVector3(0, 3.5, 0)); in Ctor_RbUpStack() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/DeformableDemo/ |
H A D | DeformableRigid.cpp | 129 btTransform startTransform; in Ctor_RbUpStack() local 130 startTransform.setIdentity(); in Ctor_RbUpStack() 131 startTransform.setOrigin(btVector3(1, 1.5, 1)); in Ctor_RbUpStack() 132 createRigidBody(mass, startTransform, shape[0]); in Ctor_RbUpStack() 133 startTransform.setOrigin(btVector3(1, 1.5, -1)); in Ctor_RbUpStack() 134 createRigidBody(mass, startTransform, shape[0]); in Ctor_RbUpStack() 135 startTransform.setOrigin(btVector3(-1, 1.5, 1)); in Ctor_RbUpStack() 136 createRigidBody(mass, startTransform, shape[0]); in Ctor_RbUpStack() 138 createRigidBody(mass, startTransform, shape[0]); in Ctor_RbUpStack() 139 startTransform.setOrigin(btVector3(0, 3.5, 0)); in Ctor_RbUpStack() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/MultiBody/ |
H A D | KinematicMultiBodyExample.cpp | 120 btTransform startTransform; in initPhysics() local 121 startTransform.setIdentity(); in initPhysics() 124 m_groundBody->setBasePos(startTransform.getOrigin()); in initPhysics() 125 m_groundBody->setWorldToBaseRot(startTransform.getRotation()); in initPhysics() 162 btTransform startTransform; in initPhysics() local 163 startTransform.setIdentity(); in initPhysics() 180 startTransform.setOrigin(btVector3( in initPhysics() 185 createRigidBody(mass, startTransform, colShape); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBody/ |
H A D | KinematicMultiBodyExample.cpp | 120 btTransform startTransform; in initPhysics() local 121 startTransform.setIdentity(); in initPhysics() 124 m_groundBody->setBasePos(startTransform.getOrigin()); in initPhysics() 125 m_groundBody->setWorldToBaseRot(startTransform.getRotation()); in initPhysics() 162 btTransform startTransform; in initPhysics() local 163 startTransform.setIdentity(); in initPhysics() 180 startTransform.setOrigin(btVector3( in initPhysics() 185 createRigidBody(mass, startTransform, colShape); in initPhysics()
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/dports/devel/msbuild/msbuild-0.06/src/Build/Evaluation/ |
H A D | ExpressionShredder.cs | 180 int startTransform = i; in GetReferencedItemExpressions() 185 int startQuoted = startTransform + 1; in GetReferencedItemExpressions() 196 startTransform = i; in GetReferencedItemExpressions() 197 …essionCapture functionCapture = SinkItemFunctionExpression(expression, startTransform, ref i, end); in GetReferencedItemExpressions() 328 int startTransform = i; in GetReferencedItemNamesAndMetadata() 336 …essionCapture functionCapture = SinkItemFunctionExpression(expression, startTransform, ref i, end); in GetReferencedItemNamesAndMetadata() 595 …mExpressionCapture SinkItemFunctionExpression(string expression, int startTransform, ref int i, in… in SinkItemFunctionExpression() argument 609 …re = new ItemExpressionCapture(startTransform, i - startTransform, expression.Substring(startTrans… in SinkItemFunctionExpression() 610 … capture.FunctionName = expression.Substring(startTransform, endFunctionName - startTransform); in SinkItemFunctionExpression()
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/dports/devel/bullet/bullet3-3.21/examples/RigidBody/ |
H A D | RigidBodySoftContact.cpp | 118 btTransform startTransform; in initPhysics() local 119 startTransform.setIdentity(); in initPhysics() 121 startTransform.setRotation(btQuaternion(btVector3(1, 1, 1), SIMD_PI / 10.)); in initPhysics() 137 startTransform.setOrigin(btVector3( in initPhysics() 143 body = createRigidBody(mass, startTransform, colShape); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RigidBody/ |
H A D | RigidBodySoftContact.cpp | 118 btTransform startTransform; in initPhysics() local 119 startTransform.setIdentity(); in initPhysics() 121 startTransform.setRotation(btQuaternion(btVector3(1, 1, 1), SIMD_PI / 10.)); in initPhysics() 137 startTransform.setOrigin(btVector3( in initPhysics() 143 body = createRigidBody(mass, startTransform, colShape); in initPhysics()
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/dports/cad/opencascade/opencascade-7.6.0/tests/v3d/manipulator/ |
H A D | translate | 54 vmanipulator m -startTransform {*}$mouse_pick 70 vmanipulator m -startTransform {*}$mouse_pick 86 vmanipulator m -startTransform {*}$mouse_pick 120 vmanipulator m -startTransform {*}$mouse_pick 135 vmanipulator m -startTransform {*}$mouse_pick 151 vmanipulator m -startTransform {*}$mouse_pick
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/dports/devel/bullet/bullet3-3.21/examples/BasicDemo/ |
H A D | BasicExample.cpp | 85 btTransform startTransform; in initPhysics() local 86 startTransform.setIdentity(); in initPhysics() 103 startTransform.setOrigin(btVector3( in initPhysics() 108 createRigidBody(mass, startTransform, colShape); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/BasicDemo/ |
H A D | BasicExample.cpp | 85 btTransform startTransform; in initPhysics() local 86 startTransform.setIdentity(); in initPhysics() 103 startTransform.setOrigin(btVector3( in initPhysics() 108 createRigidBody(mass, startTransform, colShape); in initPhysics()
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