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Searched refs:started_last_seg (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/broadcom/compiler/
H A Dvir_register_allocate.c73 bool started_last_seg = false; in v3d_choose_spill_node() local
87 (c->threads > 1 && started_last_seg)); in v3d_choose_spill_node()
129 started_last_seg = true; in v3d_choose_spill_node()
133 started_last_seg = true; in v3d_choose_spill_node()
/dports/lang/clover/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c90 bool started_last_seg = false; in v3d_choose_spill_node() local
102 c->threads > 1 && started_last_seg; in v3d_choose_spill_node()
148 started_last_seg = true; in v3d_choose_spill_node()
152 started_last_seg = true; in v3d_choose_spill_node()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c90 bool started_last_seg = false; in v3d_choose_spill_node() local
102 c->threads > 1 && started_last_seg; in v3d_choose_spill_node()
148 started_last_seg = true; in v3d_choose_spill_node()
152 started_last_seg = true; in v3d_choose_spill_node()
/dports/graphics/mesa-libs/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c90 bool started_last_seg = false; in v3d_choose_spill_node() local
102 c->threads > 1 && started_last_seg; in v3d_choose_spill_node()
148 started_last_seg = true; in v3d_choose_spill_node()
152 started_last_seg = true; in v3d_choose_spill_node()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c90 bool started_last_seg = false; in v3d_choose_spill_node() local
102 c->threads > 1 && started_last_seg; in v3d_choose_spill_node()
148 started_last_seg = true; in v3d_choose_spill_node()
152 started_last_seg = true; in v3d_choose_spill_node()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c90 bool started_last_seg = false; in v3d_choose_spill_node() local
102 c->threads > 1 && started_last_seg; in v3d_choose_spill_node()
148 started_last_seg = true; in v3d_choose_spill_node()
152 started_last_seg = true; in v3d_choose_spill_node()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c90 bool started_last_seg = false; in v3d_choose_spill_node() local
102 c->threads > 1 && started_last_seg; in v3d_choose_spill_node()
148 started_last_seg = true; in v3d_choose_spill_node()
152 started_last_seg = true; in v3d_choose_spill_node()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c90 bool started_last_seg = false; in v3d_choose_spill_node() local
102 c->threads > 1 && started_last_seg; in v3d_choose_spill_node()
148 started_last_seg = true; in v3d_choose_spill_node()
152 started_last_seg = true; in v3d_choose_spill_node()
/dports/graphics/libosmesa/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c90 bool started_last_seg = false; in v3d_choose_spill_node() local
102 c->threads > 1 && started_last_seg; in v3d_choose_spill_node()
148 started_last_seg = true; in v3d_choose_spill_node()
152 started_last_seg = true; in v3d_choose_spill_node()
/dports/graphics/mesa-dri/mesa-21.3.6/src/broadcom/compiler/
H A Dvir_register_allocate.c90 bool started_last_seg = false; in v3d_choose_spill_node() local
102 c->threads > 1 && started_last_seg; in v3d_choose_spill_node()
148 started_last_seg = true; in v3d_choose_spill_node()
152 started_last_seg = true; in v3d_choose_spill_node()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/broadcom/compiler/
H A Dvir_register_allocate.c142 bool started_last_seg = false; in v3d_choose_spill_node() local
154 (c->threads > 1 && started_last_seg) || in v3d_choose_spill_node()
201 started_last_seg = true; in v3d_choose_spill_node()
205 started_last_seg = true; in v3d_choose_spill_node()