Searched refs:started_last_seg (Results 1 – 11 of 11) sorted by relevance
73 bool started_last_seg = false; in v3d_choose_spill_node() local87 (c->threads > 1 && started_last_seg)); in v3d_choose_spill_node()129 started_last_seg = true; in v3d_choose_spill_node()133 started_last_seg = true; in v3d_choose_spill_node()
90 bool started_last_seg = false; in v3d_choose_spill_node() local102 c->threads > 1 && started_last_seg; in v3d_choose_spill_node()148 started_last_seg = true; in v3d_choose_spill_node()152 started_last_seg = true; in v3d_choose_spill_node()
142 bool started_last_seg = false; in v3d_choose_spill_node() local154 (c->threads > 1 && started_last_seg) || in v3d_choose_spill_node()201 started_last_seg = true; in v3d_choose_spill_node()205 started_last_seg = true; in v3d_choose_spill_node()