Searched refs:stat_hp (Results 1 – 9 of 9) sorted by relevance
99 if (blood > defender->stat_hp()) in handle_phase_damaged()100 blood = defender->stat_hp(); in handle_phase_damaged()1489 || attacker->stat_hp() == attacker->stat_maxhp() in apply_damage_brand()
364 if (!mondied && x_chance_in_y(min(attacker->stat_hp() / 10, 27), 27)) in _POWER_melee_effects()882 defender->hurt(attacker, defender->stat_hp()); in _WOE_melee_effects()
254 virtual int stat_hp() const = 0;
506 int stat_hp() const override { return hit_points; } in stat_hp() function
833 int stat_hp() const override { return hp; } in stat_hp() function
2581 if (defender->stat_hp() < defender->stat_maxhp()) in mons_apply_attack_flavour()
4981 const int orig_hp = defender.stat_hp(); in _flay()4985 defender.props["flay_damage"].get_int() += orig_hp - defender.stat_hp(); in _flay()
544 majin_bo_vampirism(mon, min(damage, mon.stat_hp())); in _player_hurt_monster()
5009 majin_bo_vampirism(*mon, min(final, mon->stat_hp())); in affect_monster()