Searched refs:state_of_game (Results 1 – 6 of 6) sorted by relevance
/dports/games/wesnoth/wesnoth-1.14.17/src/ |
H A D | playmp_controller.hpp | 26 playmp_controller(const config& level, saved_game& state_of_game,
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H A D | playsingle_controller.hpp | 40 playsingle_controller(const config& level, saved_game& state_of_game,
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H A D | playmp_controller.cpp | 43 saved_game& state_of_game, in playmp_controller() argument 46 : playsingle_controller(level, state_of_game, tdata, mp_info && mp_info->skip_replay) in playmp_controller()
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H A D | playsingle_controller.cpp | 68 saved_game& state_of_game, const ter_data_cache & tdata, bool skip_replay) in playsingle_controller() argument 69 : play_controller(level, state_of_game, tdata, skip_replay) in playsingle_controller()
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H A D | play_controller.cpp | 131 play_controller::play_controller(const config& level, saved_game& state_of_game, in play_controller() argument 140 , saved_game_(state_of_game) in play_controller() 154 , replay_(new replay(state_of_game.get_replay())) in play_controller() 156 , skip_story_(state_of_game.skip_story()) in play_controller()
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H A D | play_controller.hpp | 79 play_controller(const config& level, saved_game& state_of_game,
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