Searched refs:state_restore_all (Results 1 – 10 of 10) sorted by relevance
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/ |
H A D | state.h | 109 int state_restore_all(int in_game, std::nullptr_t, blind_save); 110 static inline int state_restore_all(int in_game, secret_restore, std::nullptr_t, blind_save blind) in state_restore_all() function 112 return state_restore_all(in_game, nullptr, blind); in state_restore_all() 124 int state_restore_all(int in_game, secret_restore, const char *filename_override, blind_save);
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | state.h | 20 int state_restore_all(int in_game, int secret_restore, char *filename_override);
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H A D | gameseq.c | 1280 state_restore_all(1, 1, SECRETC_FILENAME); in StartNewLevelSecret() 1337 state_restore_all(1, 1, SECRETB_FILENAME); in ExitSecretLevel() 1812 state_restore_all(1, 2, SECRETB_FILENAME); // 2 means you died in DoPlayerDead() 1836 state_restore_all(1, 2, SECRETB_FILENAME); in DoPlayerDead()
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H A D | state.c | 952 int state_restore_all(int in_game, int secret_restore, char *filename_override) in state_restore_all() function
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H A D | menu.c | 378 state_restore_all(0, 0, NULL);
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H A D | gamecntl.c | 1324 state_restore_all(1, 0, NULL); in HandleSystemKey()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | gameseq.cpp | 1428 state_restore_all(1, secret_restore::survived, SECRETC_FILENAME, blind_save::no); in StartNewLevelSecret() 1497 state_restore_all(1, secret_restore::survived, SECRETB_FILENAME, blind_save::no); in ExitSecretLevel() 1853 …state_restore_all(1, secret_restore::died, SECRETB_FILENAME, blind_save::no); // 2 means you died in DoPlayerDead() 1889 state_restore_all(1, secret_restore::died, SECRETB_FILENAME, blind_save::no); in DoPlayerDead()
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H A D | gamecntl.cpp | 957 state_restore_all(1, secret_restore::none, nullptr, blind_save::no); in HandleSystemKey() 962 state_restore_all(1, secret_restore::none, nullptr, blind_save::yes); in HandleSystemKey()
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H A D | state.cpp | 1682 int state_restore_all(const int in_game, std::nullptr_t, const blind_save blind) in state_restore_all() function 1684 int state_restore_all(const int in_game, const secret_restore secret, const char *const filename_ov… in state_restore_all()
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H A D | menu.cpp | 663 state_restore_all(0, secret_restore::none, nullptr, blind_save::no); in dispatch_menu_option()
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