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Searched refs:state_restore_all (Results 1 – 10 of 10) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dstate.h109 int state_restore_all(int in_game, std::nullptr_t, blind_save);
110 static inline int state_restore_all(int in_game, secret_restore, std::nullptr_t, blind_save blind) in state_restore_all() function
112 return state_restore_all(in_game, nullptr, blind); in state_restore_all()
124 int state_restore_all(int in_game, secret_restore, const char *filename_override, blind_save);
/dports/games/d2x/d2x-0.2.5/main/
H A Dstate.h20 int state_restore_all(int in_game, int secret_restore, char *filename_override);
H A Dgameseq.c1280 state_restore_all(1, 1, SECRETC_FILENAME); in StartNewLevelSecret()
1337 state_restore_all(1, 1, SECRETB_FILENAME); in ExitSecretLevel()
1812 state_restore_all(1, 2, SECRETB_FILENAME); // 2 means you died in DoPlayerDead()
1836 state_restore_all(1, 2, SECRETB_FILENAME); in DoPlayerDead()
H A Dstate.c952 int state_restore_all(int in_game, int secret_restore, char *filename_override) in state_restore_all() function
H A Dmenu.c378 state_restore_all(0, 0, NULL);
H A Dgamecntl.c1324 state_restore_all(1, 0, NULL); in HandleSystemKey()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgameseq.cpp1428 state_restore_all(1, secret_restore::survived, SECRETC_FILENAME, blind_save::no); in StartNewLevelSecret()
1497 state_restore_all(1, secret_restore::survived, SECRETB_FILENAME, blind_save::no); in ExitSecretLevel()
1853state_restore_all(1, secret_restore::died, SECRETB_FILENAME, blind_save::no); // 2 means you died in DoPlayerDead()
1889 state_restore_all(1, secret_restore::died, SECRETB_FILENAME, blind_save::no); in DoPlayerDead()
H A Dgamecntl.cpp957 state_restore_all(1, secret_restore::none, nullptr, blind_save::no); in HandleSystemKey()
962 state_restore_all(1, secret_restore::none, nullptr, blind_save::yes); in HandleSystemKey()
H A Dstate.cpp1682 int state_restore_all(const int in_game, std::nullptr_t, const blind_save blind) in state_restore_all() function
1684 int state_restore_all(const int in_game, const secret_restore secret, const char *const filename_ov… in state_restore_all()
H A Dmenu.cpp663 state_restore_all(0, secret_restore::none, nullptr, blind_save::no); in dispatch_menu_option()