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Searched refs:staticUnits (Results 1 – 4 of 4) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCDefenseMatrix.cpp127 for (i = ai->unittable->staticUnits.begin(); i != ai->unittable->staticUnits.end(); ++i) { in update()
H A DCUnitTable.h79 std::map<int, CUnit*> staticUnits; variable
H A DCUnitTable.cpp211 staticUnits.erase(unit->key); in remove()
263 staticUnits[unit->key] = unit; in requestUnit()
H A DCCoverageHandler.cpp148 return &ai->unittable->staticUnits; in getScanList()