Searched refs:statusToggled (Results 1 – 3 of 3) sorted by relevance
127 mutable cSignal<void ()> statusToggled; variable
73 signalConnectionManager.connect (statusButton->toggled, [&]() { statusToggled(); }); in cHud()
125 …signalConnectionManager.connect (hud->statusToggled, [&]() { gameMap->setDrawStatus (hud->getStatu… in cGameGui()