Searched refs:stepBuff (Results 1 – 4 of 4) sorted by relevance
48 std::vector<sStep> stepBuff(maxRaymarchingSteps + 2); in GlobalIlumination() local49 inputCopy.stepBuff = stepBuff.data(); in GlobalIlumination()96 stepBuff[stepCount] = step; in GlobalIlumination()
310 rayMarchingInOut.stepBuff = rayBuffer[0].stepBuff.data(); in doWork()657 inOut->stepBuff[i].distance = dist; in RayMarching()658 inOut->stepBuff[i].iters = distanceOut.iters; in RayMarching()659 inOut->stepBuff[i].distThresh = distThresh; in RayMarching()671 inOut->stepBuff[i].step = step; in RayMarching()698 inOut->stepBuff[i].point = point; in RayMarching()817 shaderInputData.stepBuff = inOut.rayMarchingInOut.stepBuff; in RayRecursion()931 rayMarchingInOut.stepBuff = rayBuffer[rayIndex].stepBuff.data(); in RayRecursion()993 rayMarchingInOut.stepBuff = rayBuffer[rayIndex].stepBuff.data(); in RayRecursion()1037 inOut.rayMarchingInOut.stepBuff = rayBuffer[rayIndex].stepBuff.data(); in RayRecursion()[all …]
106 std::vector<sStep> stepBuff; member124 sStep *stepBuff; member181 sStep *stepBuff; member
151 step = input.stepBuff[index].step; in VolumetricShader()152 distance = input.stepBuff[index].distance; in VolumetricShader()153 point = input.stepBuff[index].point; in VolumetricShader()154 iterations = input.stepBuff[index].iters; in VolumetricShader()159 input2.distThresh = input.stepBuff[index].distThresh; in VolumetricShader()