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Searched refs:stepBuff (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/mandelbulber/mandelbulber2-2.26/mandelbulber2/src/
H A Dshader_global_illumination.cpp48 std::vector<sStep> stepBuff(maxRaymarchingSteps + 2); in GlobalIlumination() local
49 inputCopy.stepBuff = stepBuff.data(); in GlobalIlumination()
96 stepBuff[stepCount] = step; in GlobalIlumination()
H A Drender_worker.cpp310 rayMarchingInOut.stepBuff = rayBuffer[0].stepBuff.data(); in doWork()
657 inOut->stepBuff[i].distance = dist; in RayMarching()
658 inOut->stepBuff[i].iters = distanceOut.iters; in RayMarching()
659 inOut->stepBuff[i].distThresh = distThresh; in RayMarching()
671 inOut->stepBuff[i].step = step; in RayMarching()
698 inOut->stepBuff[i].point = point; in RayMarching()
817 shaderInputData.stepBuff = inOut.rayMarchingInOut.stepBuff; in RayRecursion()
931 rayMarchingInOut.stepBuff = rayBuffer[rayIndex].stepBuff.data(); in RayRecursion()
993 rayMarchingInOut.stepBuff = rayBuffer[rayIndex].stepBuff.data(); in RayRecursion()
1037 inOut.rayMarchingInOut.stepBuff = rayBuffer[rayIndex].stepBuff.data(); in RayRecursion()
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H A Drender_worker.hpp106 std::vector<sStep> stepBuff; member
124 sStep *stepBuff; member
181 sStep *stepBuff; member
H A Dshader_volumetric.cpp151 step = input.stepBuff[index].step; in VolumetricShader()
152 distance = input.stepBuff[index].distance; in VolumetricShader()
153 point = input.stepBuff[index].point; in VolumetricShader()
154 iterations = input.stepBuff[index].iters; in VolumetricShader()
159 input2.distThresh = input.stepBuff[index].distThresh; in VolumetricShader()