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Searched refs:stereoFactor (Results 1 – 15 of 15) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/audio/softsynth/
H A Demumidi.h92 const int stereoFactor = isStereo() ? 2 : 1; in readBuffer() local
93 int len = numSamples / stereoFactor; in readBuffer()
113 data += step * stereoFactor; in readBuffer()
/dports/games/residualvm/residualvm-0.3.1/audio/softsynth/
H A Demumidi.h92 const int stereoFactor = isStereo() ? 2 : 1; in readBuffer() local
93 int len = numSamples / stereoFactor; in readBuffer()
113 data += step * stereoFactor; in readBuffer()
/dports/games/scummvm/scummvm-2.5.1/audio/softsynth/
H A Demumidi.h92 const int stereoFactor = isStereo() ? 2 : 1; in readBuffer() local
93 int len = numSamples / stereoFactor; in readBuffer()
113 data += step * stereoFactor; in readBuffer()
/dports/games/residualvm/residualvm-0.3.1/audio/
H A Dfmopl.cpp281 const int stereoFactor = isStereo() ? 2 : 1; in readBuffer() local
282 int len = numSamples / stereoFactor; in readBuffer()
290 generateSamples(buffer, step * stereoFactor); in readBuffer()
300 buffer += step * stereoFactor; in readBuffer()
/dports/games/libretro-scummvm/scummvm-7b1e929/audio/
H A Dfmopl.cpp320 const int stereoFactor = isStereo() ? 2 : 1; in readBuffer() local
321 int len = numSamples / stereoFactor; in readBuffer()
329 generateSamples(buffer, step * stereoFactor); in readBuffer()
339 buffer += step * stereoFactor; in readBuffer()
/dports/games/scummvm/scummvm-2.5.1/audio/
H A Dfmopl.cpp323 const int stereoFactor = isStereo() ? 2 : 1; in readBuffer() local
324 int len = numSamples / stereoFactor; in readBuffer()
332 generateSamples(buffer, step * stereoFactor); in readBuffer()
342 buffer += step * stereoFactor; in readBuffer()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/sound/drivers/
H A Dmacmixer.h218 const int stereoFactor = isStereo() ? 2 : 1; in readBuffer() local
219 int len = numSamples / stereoFactor; in readBuffer()
244 data += step * stereoFactor; in readBuffer()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/rendering/
H A DRenderSystem.h55 …eraPosition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor = 0.f) = 0;
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/rendering/gles/
H A DRenderSystemGLES.h66 …sition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor = 0.0f) overrid…
H A DRenderSystemGLES.cpp279 …LES::SetCameraPosition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor) in SetCameraPosition() argument
290 glMatrixModview->Translatef(-(w + offset.x - stereoFactor), +(h + offset.y), 0); in SetCameraPosition()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/rendering/gl/
H A DRenderSystemGL.h61 …sition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor = 0.0f) overrid…
H A DRenderSystemGL.cpp343 …mGL::SetCameraPosition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor) in SetCameraPosition() argument
355 glMatrixModview->Translatef(-(w + offset.x - stereoFactor), +(h + offset.y), 0); in SetCameraPosition()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/rendering/dx/
H A DRenderSystemDX.h53 …sition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor = 0.f) override;
H A DRenderSystemDX.cpp411 …mDX::SetCameraPosition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor) in SetCameraPosition() argument
428 XMMATRIX translate = XMMatrixTranslation(-(w + offset.x - stereoFactor), -(h + offset.y), 2 * h); in SetCameraPosition()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/windowing/
H A DGraphicContext.cpp871 float stereoFactor = 0.f; in UpdateCameraPosition() local
880 stereoFactor = factor * (m_stereoView == RENDER_STEREO_VIEW_LEFT ? scaleX : -scaleX); in UpdateCameraPosition()
882 …roker::GetRenderSystem()->SetCameraPosition(camera, m_iScreenWidth, m_iScreenHeight, stereoFactor); in UpdateCameraPosition()