/dports/games/libretro-scummvm/scummvm-7b1e929/audio/softsynth/ |
H A D | emumidi.h | 92 const int stereoFactor = isStereo() ? 2 : 1; in readBuffer() local 93 int len = numSamples / stereoFactor; in readBuffer() 113 data += step * stereoFactor; in readBuffer()
|
/dports/games/residualvm/residualvm-0.3.1/audio/softsynth/ |
H A D | emumidi.h | 92 const int stereoFactor = isStereo() ? 2 : 1; in readBuffer() local 93 int len = numSamples / stereoFactor; in readBuffer() 113 data += step * stereoFactor; in readBuffer()
|
/dports/games/scummvm/scummvm-2.5.1/audio/softsynth/ |
H A D | emumidi.h | 92 const int stereoFactor = isStereo() ? 2 : 1; in readBuffer() local 93 int len = numSamples / stereoFactor; in readBuffer() 113 data += step * stereoFactor; in readBuffer()
|
/dports/games/residualvm/residualvm-0.3.1/audio/ |
H A D | fmopl.cpp | 281 const int stereoFactor = isStereo() ? 2 : 1; in readBuffer() local 282 int len = numSamples / stereoFactor; in readBuffer() 290 generateSamples(buffer, step * stereoFactor); in readBuffer() 300 buffer += step * stereoFactor; in readBuffer()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/audio/ |
H A D | fmopl.cpp | 320 const int stereoFactor = isStereo() ? 2 : 1; in readBuffer() local 321 int len = numSamples / stereoFactor; in readBuffer() 329 generateSamples(buffer, step * stereoFactor); in readBuffer() 339 buffer += step * stereoFactor; in readBuffer()
|
/dports/games/scummvm/scummvm-2.5.1/audio/ |
H A D | fmopl.cpp | 323 const int stereoFactor = isStereo() ? 2 : 1; in readBuffer() local 324 int len = numSamples / stereoFactor; in readBuffer() 332 generateSamples(buffer, step * stereoFactor); in readBuffer() 342 buffer += step * stereoFactor; in readBuffer()
|
/dports/games/scummvm/scummvm-2.5.1/engines/sci/sound/drivers/ |
H A D | macmixer.h | 218 const int stereoFactor = isStereo() ? 2 : 1; in readBuffer() local 219 int len = numSamples / stereoFactor; in readBuffer() 244 data += step * stereoFactor; in readBuffer()
|
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/rendering/ |
H A D | RenderSystem.h | 55 …eraPosition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor = 0.f) = 0;
|
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/rendering/gles/ |
H A D | RenderSystemGLES.h | 66 …sition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor = 0.0f) overrid…
|
H A D | RenderSystemGLES.cpp | 279 …LES::SetCameraPosition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor) in SetCameraPosition() argument 290 glMatrixModview->Translatef(-(w + offset.x - stereoFactor), +(h + offset.y), 0); in SetCameraPosition()
|
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/rendering/gl/ |
H A D | RenderSystemGL.h | 61 …sition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor = 0.0f) overrid…
|
H A D | RenderSystemGL.cpp | 343 …mGL::SetCameraPosition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor) in SetCameraPosition() argument 355 glMatrixModview->Translatef(-(w + offset.x - stereoFactor), +(h + offset.y), 0); in SetCameraPosition()
|
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/rendering/dx/ |
H A D | RenderSystemDX.h | 53 …sition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor = 0.f) override;
|
H A D | RenderSystemDX.cpp | 411 …mDX::SetCameraPosition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor) in SetCameraPosition() argument 428 XMMATRIX translate = XMMatrixTranslation(-(w + offset.x - stereoFactor), -(h + offset.y), 2 * h); in SetCameraPosition()
|
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/windowing/ |
H A D | GraphicContext.cpp | 871 float stereoFactor = 0.f; in UpdateCameraPosition() local 880 stereoFactor = factor * (m_stereoView == RENDER_STEREO_VIEW_LEFT ? scaleX : -scaleX); in UpdateCameraPosition() 882 …roker::GetRenderSystem()->SetCameraPosition(camera, m_iScreenWidth, m_iScreenHeight, stereoFactor); in UpdateCameraPosition()
|