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Searched refs:stereoreverse (Results 1 – 9 of 9) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Graphic/
H A DStereo.hpp49 extern bool stereoreverse;
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/User/
H A DSettings.cpp175 opstream << stereoreverse; in SaveSettings()
292 ipstream >> stereoreverse; in LoadSettings()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGlobals.cpp138 bool stereoreverse = false; variable
H A DGameDraw.cpp266 glTranslatef((stereoseparation / 2) * side * (stereoreverse ? -1 : 1), 0, 0); in DrawGLScene()
H A DGameTick.cpp999 stereoreverse = true; in ProcessInput()
1002 stereoreverse = false; in ProcessInput()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Ds_sound.h80 extern consvar_t stereoreverse;
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ds_sound.c71 consvar_t stereoreverse = CVAR_INIT ("stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL); variable
269 CV_RegisterVar(&stereoreverse); in S_RegisterSoundStuff()
654 if (stereoreverse.value && sep != SURROUND_SEP) in S_StartSoundAtVolume()
657 if (stereoreverse.value) in S_StartSoundAtVolume()
707 if (stereoreverse.value && sep != SURROUND_SEP) in S_StartSoundAtVolume()
710 if (stereoreverse.value) in S_StartSoundAtVolume()
H A Ds_sound.h31 extern consvar_t stereoreverse;
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Menu/
H A DMenu.cpp340 setText(2, std::string("Reverse stereo: ") + (stereoreverse ? "Yes" : "No")); in updateStereoConfigMenu()
895 stereoreverse = !stereoreverse; in Tick()