Searched refs:stereoreverse (Results 1 – 9 of 9) sorted by relevance
49 extern bool stereoreverse;
175 opstream << stereoreverse; in SaveSettings()292 ipstream >> stereoreverse; in LoadSettings()
138 bool stereoreverse = false; variable
266 glTranslatef((stereoseparation / 2) * side * (stereoreverse ? -1 : 1), 0, 0); in DrawGLScene()
999 stereoreverse = true; in ProcessInput()1002 stereoreverse = false; in ProcessInput()
80 extern consvar_t stereoreverse;
71 consvar_t stereoreverse = CVAR_INIT ("stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL); variable269 CV_RegisterVar(&stereoreverse); in S_RegisterSoundStuff()654 if (stereoreverse.value && sep != SURROUND_SEP) in S_StartSoundAtVolume()657 if (stereoreverse.value) in S_StartSoundAtVolume()707 if (stereoreverse.value && sep != SURROUND_SEP) in S_StartSoundAtVolume()710 if (stereoreverse.value) in S_StartSoundAtVolume()
31 extern consvar_t stereoreverse;
340 setText(2, std::string("Reverse stereo: ") + (stereoreverse ? "Yes" : "No")); in updateStereoConfigMenu()895 stereoreverse = !stereoreverse; in Tick()