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Searched refs:stillfading (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_polyobj.c2501 boolean stillfading = false; in T_PolyObjFade() local
2519 stillfading = th->ticbased ? !(--(th->timer) <= 0) in T_PolyObjFade()
2544 if (!stillfading) in T_PolyObjFade()
H A Dp_spec.c7700 boolean stillfading = false; in P_FadeFakeFloor() local
7725 return stillfading; in P_FadeFakeFloor()
7758 stillfading = true; in P_FadeFakeFloor()
7793 stillfading = true; in P_FadeFakeFloor()
7798 if (!stillfading) in P_FadeFakeFloor()
7909 if (!stillfading || exactalpha) in P_FadeFakeFloor()
7941 return stillfading; in P_FadeFakeFloor()