Searched refs:storedResourcesChanged (Results 1 – 5 of 5) sorted by relevance
82 …selectedUnitSignalConnectionManager.connect (selectedUnit->data.storedResourcesChanged, [this]() {… in establishUnitSelectionConnections()
81 …selectedUnitSignalConnectionManager.connect (selectedUnit->data.storedResourcesChanged, [this]() {… in establishUnitSelectionConnections()
231 mutable cSignal<void ()> storedResourcesChanged; member
397 if (storageResCur != value) storedResourcesChanged(); in setStoredResources()
163 …selectedUnitSignalConnectionManager.connect (selectedUnit->data.storedResourcesChanged, std::bind … in cGameMapWidget()