Searched refs:strengthFactor (Results 1 – 1 of 1) sorted by relevance
4275 fixpt strengthFactor = damageFraction(strengthModifier(rogue.weapon)); in monsterDetails() local4276 short tempLow = rogue.weapon->damage.lowerBound * strengthFactor / FP_FACTOR; in monsterDetails()4277 short tempHigh = rogue.weapon->damage.upperBound * strengthFactor / FP_FACTOR; in monsterDetails()